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Occult Rituals


Source Rise of the Runelords Anniversary Edition pg. 418, Pathfinder #5: Sins of the Saviors pg. 58
School necromancy; Level alchemist 2, arcanist 3, cleric 2, investigator 2, oracle 2, sorcerer 3, warpriest 2, witch 3, wizard 3


Casting Time 1 minute
Components V, S


Range touch
Target 1 potion touched/level
Duration 1 hour/level
Saving Throw none (object); Spell Resistance no (object)


This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if detect magic is cast on it while it remains under this spell’s effects.

When you drink a potion affected by this spell, you do not gain the potion’s normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks deathwine made from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds is a 3rd-level spell.

In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell’s duration expires is destroyed at the end of the deathwine’s duration.