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Occult Rituals

Deadeye's Arrow

Source Inner Sea Gods pg. 232, Gods and Magic pg. 15
School evocation [electricity]; Level bloodrager 1, cleric 2, druid 1, hunter 1, inquisitor 1, magus 1, oracle 2, paladin 1, ranger 1, warpriest 2 (Erastil)


Casting Time 1 standard action
Components V, S, M (one arrow)


Range Medium (100 ft. + 10 ft./level) or see text
Effect arrow of electricity
Duration instantaneous or 1 round (see text)
Saving Throw none; Spell Resistance yes


You create an arrow made of crackling electricity, which you may use for one of two effects.

Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level (maximum +5).

Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil’s holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.