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Occult Rituals


Daze

Source PRPG Core Rulebook pg. 264
School enchantment (compulsion) [mind-affecting]; Level arcanist 0, bard 0, inquisitor 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0, wizard 0

Casting

Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Daze, Mass

Source Ultimate Magic pg. 216
School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, inquisitor 4, medium 3, mesmerist 4, occultist 4, psychic 3, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range medium (100 ft. + 10 ft./level)
Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart
Duration 1 round
Saving Throw will negates; Spell Resistance yes

Description

This spell functions as daze, except as noted above.