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		| Source PRPG Core Rulebook pg. 264 Darkvision
School transmutation; Level alchemist 2, antipaladin 2, arcanist 2, hunter 3, investigator 2, medium 2, occultist 2, psychic 2, ranger 3, redmantisassassin 2, sorcerer 2, wizard 2
 CastingCasting Time 1 standard actionComponents V, S, M (either a pinch of dried carrot or an agate)
 EffectRange touchTarget creature touched
 Duration 1 hour/level
 Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 DescriptionThe subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.
 Darkvision can be made permanent with a permanency spell.
 Source Ultimate Combat pg. 226 Darkvision, Communal
School transmutation; Level alchemist 3, antipaladin 3, arcanist 3, hunter 4, investigator 3, occultist 3, psychic 3, ranger 4, redmantisassassin 3, sorcerer 3, wizard 3
 CastingCasting Time 1 standard actionComponents V, S, M (either a pinch of dried carrot or an agate)
 EffectRange touchTargets creatures touched
 Duration 1 hour/level
 Saving Throw Will negates (harmless); Spell Resistance  yes (harmless)
 DescriptionThis spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.Source Ultimate Magic pg. 216 Darkvision, Greater
School transmutation; Level alchemist 4, antipaladin 4, arcanist 4, hunter 4, investigator 4, medium 4, occultist 4, psychic 4, ranger 4, redmantisassassin 4, sorcerer 4, wizard 4
 CastingCasting Time 1 standard actionComponents V, S, M (either a pinch of dried carrot or an agate)
 EffectRange touchTarget creature touched
 Duration 1 hour/level
 Saving Throw will negates (harmless); Spell Resistance  yes (harmless)
 DescriptionThis spell functions as darkvision, except the target’s darkvision has a range of 120 feet. |