Cure Moderate WoundsSource PRPG Core Rulebook pg. 263 School conjuration (healing); Level adept 2, alchemist 2, bard 2, cleric 2, druid 3, hunter 3, inquisitor 2, investigator 2, occultist 2, oracle 2, paladin 3, ranger 3, shaman 2, skald 2, spiritualist 2, warpriest 2, witch 2CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration instantaneous Saving Throw Will half (harmless); Spell Resistance yes (harmless); see textDescriptionThis spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).Mythic Cure Moderate WoundsSource Mythic Adventures pg. 89 The damage cured increases to 4d8 points of damage + 2 points per caster level (maximum +20). The spell cures up to 2 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.
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