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Occult Rituals

Crafter's Nightmare

Source Haunted Heroes Handbook pg. 27
School necromancy (haunted) [emotion, fear, mind-affecting]; Level arcanist 2, bard 2, druid 2, hunter 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer 2, spiritualist 2, witch 2, wizard 2


Casting Time 1 standard action
Components V, S, M (a broken tool)


Range close (25 ft. + 5 ft./2 levels)
Area one 5-ft. cube/level (S)
Duration 1 day/level (D)
Saving Throw Will negates; Spell Resistance yes


You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim’s long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a –5 penalty on the check. If the creature fails its check by 5 or more, the haunt’s mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell’s haunt-like manifestation occurs during that round.

Haunt Statistics

Notice Perception DC 20 (to hear faint, sinister laughter)
hp 2 hp/level; Trigger skill check or spell; Reset none