Cause FearSource PRPG Core Rulebook pg. 252 School necromancy [emotion, fear, mind-affecting]; Level adept 1, antipaladin 1, arcanist 1, bard 1, bloodrager 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, oracle 1, psychic 1, shaman 1, skald 1, sorcerer 1, spiritualist 1, warpriest 1, witch 1, wizard 1CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target one living creature with 5 or fewer HD Duration 1d4 rounds or 1 round; see text Saving Throw Will partial; Spell Resistance yesDescriptionThe affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
|