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Cause Fear

Source PRPG Core Rulebook pg. 252
School necromancy [emotion, fear, mind-affecting]; Level adept 1, antipaladin 1, arcanist 1, bard 1, bloodrager 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, oracle 1, psychic 1, shaman 1, skald 1, sorcerer 1, spiritualist 1, warpriest 1, witch 1, wizard 1

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes

Description

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.