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Call LightningSource PRPG Core Rulebook pg. 251 School evocation [electricity]; Level druid 3, hunter 3, occultist 3, shaman 3CastingCasting Time 1 round Components V, SEffectRange medium (100 ft. + 10 ft./level) Effect one or more 30-ft.-long vertical lines of lightning Duration 1 min./level Saving Throw Reflex half; Spell Resistance yesDescriptionImmediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.
You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).
If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.
This spell functions indoors or underground but not underwater.Mythic Call LightningSource Mythic Adventures pg. 87 Each lightning bolt’s damage increases to 3d10 points of damage (or 5d10 points outdoors in stormy weather). Half of this damage is electricity damage, and the other half is sonic. Creatures that succeed at their saving throws are dazzled and deafened for 1 round. Those that fail at their saving throws are dazzled and deafened for 1 minute. Call Lightning StormSource PRPG Core Rulebook pg. 252 School evocation [electricity]; Level druid 5, hunter 5, occultist 5, shaman 5CastingCasting Time 1 round Components V, SEffectRange long (400 ft. + 40 ft./level) Effect one or more 30-ft.-long vertical lines of lightning Duration 1 min./level Saving Throw Reflex half; Spell Resistance yesDescriptionThis spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.
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