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Occult Rituals

Aura of Cannibalism

Source Monster Codex pg. 9
School necromancy [evil]; Level arcanist 3, cleric 3, oracle 3, sorcerer 3, warpriest 3, witch 3, wizard 3


Casting Time 1 standard action
Components V, S, M (a piece of flesh from another creature of your species)


Range personal
Area 20-ft.-radius emanation centered on you
Duration 1 minute/level (D)
Saving Throw Fortitude negates; Spell Resistance yes


You emanate an aura that saps the strength of others of your kind and channels their energy into you. Each round that a creature starts its turn in the spell’s area and shares both your creature type and at least one subtype you possess (if any), that creature must succeed at a Fortitude save or take 1d4 points of damage. You gain a number of temporary hit points equal to the amount of damage you deal with this spell (maximum 10 + your caster level). These temporary hit points go away when the spell ends.

As long as you have at least 5 temporary hit points while this spell is in effect, you gain a +1 competence bonus on attack rolls, saving throws, and skill checks. If you have 15 or more temporary hit points, this competence bonus increases to +2.