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Anywhere but Here

Source Planar Adventures pg. 38
School conjuration (teleportation); Level arcanist 4, magus 4, psychic 4, sorcerer/wizard 4, summoner 4, summoner (unchained) 4, witch 4

Casting

Casting Time 1 standard action
Components V

Effect

Range touch
Target you and up to four willing creatures, none of whom can be on their home plane
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance no

Description

This spell functions similarly to plane shift, but instead of transporting the targets to a destination near an intended location on a specific plane, anywhere but here transports affected creatures to a random plane. A creature can be affected by anywhere but here only if it is currently not on its home plane (although targets can, by chance, end up traveling to their home plane as a result of this spell). Subjects always appear in a location that is not inherently harmful, but the exact destination is otherwise random. The specific plane is determined by the table below; the location on the destination plane where the transported creatures arrive is completely subject to the GM’s whim.
d%Planar Destination
1-7Abyss
8-14Abaddon
15-20Hell
21-24Shadow Plane
25-28First World
29-35Maelstrom
36-42Boneyard
43-49Axis
50-56Ethereal Plane
57-63Elysium
64-70Nirvana
71-77Heaven
78-84Astral Plane
85-90Random demiplane
91-95Material Plane (random world)
96-100GM's choice
A creature that is transported by anywhere,/i> but here cannot be affected by a subsequent casting of anywhere but here for 24 hours afterward (but can be affected normally by other forms of planar travel).