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Occult Rituals

Alter Winds

Source Advanced Player's Guide pg. 201
School transmutation [air]; Level arcanist 1, druid 1, hunter 1, occultist 1, redmantisassassin 1, sorcerer 1, spiritualist 1, wizard 1


Casting Time 1 minute
Components V, S


Range touch
Area immobile 10-ft.-radius emanation
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes


You subtly enhance or diminish the effects of natural winds within the spell’s area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects.

Caster Level Wind Force
1st–3rd Light
4th–9th Moderate
10th–15th Strong
16th or higher Severe