|||
Home Afflictions/Hazards Classes Deities Equipment FAQ Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits flourish Licenses Projects Sources Tools flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Character Creation +
Classes Feats Prestige Classes Races Skills Traits Mythic Index
Deities Equipment +
Equipment (Non-Magical) Magic Items Technology
FAQ Spells/Rituals Rules +
Afflictions NPC Index Rules Tools
Hazards Monsters Sources About the Archives +
Licenses Projects Contact Us Contributors Support the Archives
Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG Starfinder RPG (2nd Edition)
Toggle Theme
Paizo & Archives of Nethys—Moving Forward Together. Click here to read our partnership status update.

Archives of Nethys

Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition) Starfinder RPG Starfinder RPG (2nd Edition)

Rules Index | GM Screen


Horror Rules / Horror Characters / Haunts

Elusive Haunt (CR +1 or +2)

Source Horror Adventures pg. 172
A typical haunt can be harmed within the area of its manifestation, but an elusive haunt’s source is in a separate location. An elusive haunt can be damaged only at its source, and can manifest far away from that source, up to 100 feet per point of CR. The elusive element typically increases a haunt’s CR by 1. If the haunt is also persistent, the elusive property increases the haunt’s CR by 2.
Site Owner: Blake DavisEmail Spam Checker: MX Guarddog