This enormous one-eyed humanoid has a horn protruding from its forehead and fists the size of tree trunks.Creatures in Mythic "Cyclops" CategoryCyclops, Great CyclopsMythic Great Cyclops CR 15/MR 6Source Mythic Adventures pg. 181 XP 51,200 CE Huge humanoid (giant, mythic) Init +1; Senses low-light vision, see in darkness; Perception +22 Aura frightful presence (30 ft., DC 19)DefenseAC 32, touch 9, flat-footed 31 (+4 armor, +1 Dex, +19 natural, –2 size) hp 243 (17d8+167) Fort +12, Ref +6, Will +14 DR 10/epic; Immune electricity, fireOffenseSpeed 35 ft. (50 ft. base) Melee mwk greatclub +25/+20/+15 (3d8+21), gore +24 (1d8+14) Ranged rock +12 (2d6+21) Space 15 ft., Reach 15 ft. Special Attacks contemptuous toss, earthquake, mythic power (6/day, surge +1d8), powerful charge (gore, 4d6+21), rock throwing (120 ft.) Spell-Like Abilities (CL 12th; concentration +13) 1/day—chain lightning (DC 17)StatisticsStr 38, Dex 13, Con 25, Int 7, Wis 14, Cha 12 Base Atk +12; CMB +28 (+30 bull rush or overrun); CMD 39 (41 vs. bull rush or overrun) Feats Awesome Blow, CleaveM, Critical FocusM, Diehard, Endurance, Improved Bull Rush, Improved Overrun, Iron WillM, Power Attack Skills Perception +22 Languages Common, Cyclops, Giant SQ flash of brutalityEcologyEnvironment any temperate or tropical Organization solitary, colony (2–5), or tribe (6–14) Treasure standard (mwk greatclub, hide armor, other treasure)Special AbilitiesContemptuous Toss (Ex) When a mythic great cyclops uses Awesome Blow and expends a use of mythic power, its target flies up to 60 additional feet and takes 1d6 points of damage for every additional 20 feet traveled. If the cyclops uses its gore attack for this ability, it can hurl the target up to 60 feet upward instead of sideways.
Earthquake (Su) A mythic great cyclops can punch the ground and expend two uses of mythic power to cause an earthquake (as the spell). Add the cyclops’s rank to the save DCs for the earthquake’s effects. Other mythic great cyclopes are not affected by the earthquake.
Flash of Brutality (Su) Once per day as a swift action, a great cyclops can gain a burst of savage inspiration. When it does, it doubles the threat range of all weapons, natural attacks, and rocks it attacks with until the start of its next turn. Once per day, when the cyclops reaches 0 or fewer hit points and is conscious because of its Diehard feat, this ability recharges, allowing it to use the ability a second time that same day.DescriptionMythic great cyclopes are the first and oldest of their kind to succumb to visions of rage and destruction. Said to be the lost offspring of gods of lightning and the forge, they wield power over earth and energy, using it to blast open humanoid defenses so they can pluck out the tasty morsels within.
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