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Creatures in "Vampire" Category

NameCR
Enlightened Vampire12
Jiang-Shi6
Nosferatu10
Psychic Vampire8
Vampire9
Vampire Lord15
Vampire Savage10
Vampire Seducer6
Vampire Warrior8
Vetala6

Vampire, Vampire Savage

Vampire Savage CR 10

Source Monster Codex pg. 241
XP 9,600
Half-orc vampire barbarian 9
CE Medium undead (augmented humanoid, human, orc)
Init +8; Senses darkvision 60 ft.; Perception +24

Defense

AC 21, touch 14, flat-footed 16 (+1 deflection, +4 Dex, +1 dodge, +7 natural, –2 rage)
hp 136 (9d12+72); fast healing 5
Fort +13, Ref +10, Will +8
Defensive Abilities channel resistance +4, improved uncanny dodge, orc ferocity, trap sense +3; DR 10/magic and silver and DR 1/—; Immune undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses

Offense

Speed 40 ft.
Melee +1 greataxe +20/+15 (1d12+16/×3), bite +14 (1d4+5 plus energy drain), slam +15 (1d4+5 plus energy drain)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 20), energy drain (2 levels, DC 20), rage (24 rounds/day), rage powers (animal fury, bleeding blowUC, no escape, powerful blow +3)

Tactics

Before Combat The vampire savage drinks one or more of his potions as appropriate to the upcoming battle.
During Combat The vampire savage rages and makes full attacks against his opponents, grappling an opponent and draining blood if he has an opportunity to do so.
Base Statistics When he’s not raging, the savage’s statistics are AC 23, touch 16, flat-footed 18; hp 118; Fort +11, Will +6; Melee +1 greataxe +18/+13 (1d12+13/×3), slam +13 (1d4+4 plus energy drain), bite +12 (1d4+4 plus energy drain); Str 26, Cha 18; CMB +17 (+21 bull rush); CMD 33 (33 vs. bull rush).

Statistics

Str 30, Dex 18, Con —, Int 10, Wis 14, Cha 22
Base Atk +9; CMB +19 (+23 bull rush); CMD 33 (35 vs. bull rush)
Feats AlertnessB, Cleave, DodgeB, Greater Bull Rush, Improved Bull Rush, Improved InitiativeB, Lightning ReflexesB, Power Attack, ToughnessB, Weapon Focus (slam)
Skills Acrobatics +16 (+20 when jumping), Intimidate +20, Knowledge (nature) +12, Perception +24, Sense Motive +12; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Orc
SQ change shape (dire bat or wolf, beast shape II), fast movement, gaseous form, orc blood, shadowless, spider climb
Combat Gear potion of blur, potion of haste, potion of resist energy (fire); Other Gear +1 greataxe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, 80 gp

Ecology

Environment any

Special Abilities

Undead Barbarian An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. The bonus to Constitution from the rage applies to an undead creature’s Charisma instead.

Description

With razor-sharp fangs and the ability to drain the life out of his opponents, a vampire savage is a frightening sight to behold. This vampire tears his victims apart even as he bleeds them dry—savoring every scream he causes, enjoys the last heartbeat of each victim, and laughs at adventurers who dare to try stopping his murderous rampage. Because the vampire savage mangles the bodies of his victims so badly, many believe that his killings are the work of a wild animal. The carnage he leaves in his wake stands as an easy trail for a hunter to follow, but those would-be vampire slayers who get too close are not usually seen again.

This sort of vampire often takes control of a violent tribe of orcs, gnolls, and similar creatures, driving them into a frenzy and demanding blood sacrifices from them to appease his appetite.