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This desiccated corpse wields a greatsword, its eyes blazing with eerie red light.

Ragewight CR 6

Source Andoran, Birthplace of Freedom pg. 58
XP 2,400
CE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +15


AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 rage)
hp 82 (11d8+33)
Fort +6, Ref +5, Will +10; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities
Immune undead traits


Speed 40 ft.
Melee greatsword +12/+7 (2d6+6/17–20 plus energy drain), bite +7 (1d4+2 plus energy drain)
Ranged javelin +10 (1d6+4)
Special Attacks create spawn, energy drain (1 level, DC 17), rage powers (animal fury, intimidating glare, knockback, superstition, unexpected strike)


Base Statistics When not using savage fury, the ragewight’s statistics are AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural); hp 49 (11d8); Fort +3, Will +8; Melee mwk greatsword +9/+4 (2d6+1/17–20 plus energy drain); Ranged javelin +9 (1d6+4); Str 12, Cha 11; CMB +9; CMD 21; Skills Climb +15, Intimidate +11


Str 18, Dex 14, Con —, Int 11, Wis 13, Cha 17
Base Atk +8; CMB +12; CMD 24
Feats Cleave, Furious FocusUC, Great Cleave, Improved Critical (greatsword), Lunge, Power Attack
Skills Climb +18, Intimidate +16, Knowledge (religion) +7, Perception +15, Stealth +20; Racial Modifiers +8 Stealth
Languages Common
Gear greatsword, javelin


Environment temperate hills (necropolis of Nogortha)
Organization solitary, war band (1 ragewight plus 2–5 cairn wights), or war clan (2–5 ragewights plus 3–10 cairn wights)
Treasure standard

Special Abilities

Create Spawn (Su) Most humanoids slain by a ragewight rise as cairn wights (though with chaotic evil alignments) in 1d4 rounds. However, humanoids with 6 or more Hit Dice and the rage class feature instead become ragewights, retaining the rage powers they had in life. Such spawn are under the command of their creator until its death, at which point they become free-willed undead.

Savage Fury (Ex) A ragewight can trigger a savage fury as a free action. It can use this fury for 24 rounds each day. These rounds don’t need to be consecutive. The ragewight gains a +6 profane bonus to its Strength and Charisma and a +3 profane bonus on Will saves when using this fury. When a ragewight ends its fury, it is staggered for 1d4 rounds and can’t resume its fury during this time. This ability otherwise functions as the greater rage barbarian class feature, treating the ragewight’s racial Hit Dice as its barbarian level for the purposes of rage and any rage powers.


Ragewights are the spirits of savage warriors who died in a rage and have since had their burial places disturbed or robbed. They are most common near the necropolis of Nogortha, a vast graveyard that includes many barrows of barbarians slain in 1707 ar by the expansionist forces of Taldor. Grave robbers plundering such barrows occasionally unleash a ragewight, which immediately sets out to build an undead army of spawn and wage war against those who slew it centuries ago.