All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


This hollow-eyed, blue-skinned woman has a vulture’s wings, birdlike talons for hands and feet, and a fang-filled mouth.

Rabisu CR 11

Source Qadira, Jewel of the East pg. 62
XP 12,800
CE Medium fey
Init +7; Senses low-light vision, scent, see in darkness; Perception +22


AC 25, touch 18, flat-footed 17 (+8 Dex, +1 Dodge, +7 natural)
hp 147 (14d6+98)
Fort +11, Ref +16, Will +14
DR 10/cold iron and magic; Immune fire, bleed, fear; Resist cold 10, electricity 10
Weaknesses suceptible to salt


Speed 40 ft., fly 60 ft. (good)
Melee bite +17 (1d6+8 plus blood drain), 4 claws +18 (1d4+8 plus grab)
Special Attacks blood drain (1d2 Constitution)
Spell-Like Abilities (CL 12th; concentration +18)
Constant—greater magic fang (self only)
At will—command undead (DC 18), invisibility, ray of enfeeblement (DC 19)
3/day—charm monster (DC 20), quickened invisibility, quickened ray of enfeeblement (DC 19), ray of exhaustion, vampiric touch
1/day—mirage arcana (DC 21), veil (self only), waves of fatigue, wind walk


Str 21, Dex 24, Con 24, Int 19, Wis 21, Cha 22
Base Atk +7; CMB +12 (+16 grapple); CMD 30 (34 vs. grapple)
Feats Ability Focus (ray of enfeeblement), Combat Casting, Dodge, Quicken Spell-Like Ability (invisibility, ray of enfeeblement), Skill Focus (Stealth), Weapon Finesse, Weapon Focus (claw)
Skills Acrobatics +24, Disguise +23, Escape Artist +24, Fly +28, Intimidate +20, Knowledge (nature) +21, Perception +22, Sense Motive +22, Stealth +38, Survival +19; Racial Modifiers +8 Stealth
Languages Aklo, Auran, Common
SQ blood frenzy


Environment warm deserts, hills, and mountains
Organization solitary, pair, or gang (3-6)
Treasure standard

Special Abilities

Blood Frenzy (Ex) When a rabisu successfully drains blood from a creature, it becomes frenzied. For 1d4 rounds after it drains blood, it acts as if affected by haste and gains fast healing 5.

Susceptible to Salt (Ex) A handful of salt burns a rabisu as a flask of acid would, causing 1d6 points of damage per use. Ground sprinkled with salt functions as difficult terrain for a rabisu. A line of salt placed across a doorway, window, or other aperture can largely prevent a rabisu from passing through that opening. It can attempt to go through the opening as a move action, but unless it succeeds at a DC 20 Fortitude save, the salt prevents it from completing the movement, and it becomes nauseated for 1 round.


Despite their ghoulish appearance, rabisus are living creatures, not undead. While they can manipulate objects with their talons, they cannot wield weapons. Rabisus take great delight in the taste of blood. To these fey, this flavor can vary greatly, even between two similar creatures. Rabisus might keep particularly delicious victims prisoner for months to prolong the pleasure of savoring their blood.

A rabisu stands 6 feet tall and weighs 160 pounds.