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Psychic Stalker

A disturbing presence remains hidden from sight, but its malevolence hampers clear thoughts and suffuses the air with a sense of desperation.

Psychic Stalker CR 7

Source Occult Bestiary pg. 45
XP 3,200
NE Medium undead (incorporeal)
Init +8; Senses darkvision 60 ft., thoughtsense 60 ft.; Perception +16
Aura mental static (30 ft., DC 20)


AC 20, touch 20, flat-footed 16 (+6 deflection, +4 Dex)
hp 84 (8d8+48)
Fort +8, Ref +6, Will +8
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 60 ft. (good)
Melee incorporeal touch +10 (1d6 Charisma damage)
Special Attacks fleeting possession


Str —, Dex 18, Con —, Int 13, Wis 15, Cha 23
Base Atk +6; CMB +10; CMD 26 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Skills Fly +19, Intimidate +17, Perception +16, Sense Motive +13, Stealth +15
Languages Common
SQ formless


Environment any
Organization solitary
Treasure none

Special Abilities

Charisma Damage (Su) A psychic stalker’s touch deals 1d6 points of Charisma damage to a living creature. This is a negative energy effect.

Fleeting Possession (Sp) As a standard action, a psychic stalker can enter an adjacent living creature’s body and begin to destroy its mind in a violent attempt to feel alive. The psychic stalker can initiate this process only on a creature that has taken an amount of Charisma damage equal to or greater than half its Charisma score. This effect functions as per the possessionOA spell (CL 8th; Will DC 20; the save DC is Charisma-based), but the target continues to take damage each round as if it had been struck by the psychic stalker’s touch attack. If the Charisma damage exceeds the creature’s Charisma score, the creature dies and the possession effect ends. Psychic stalkers delight in possessing creatures immune to negative energy, since the stalkers don’t leech those creatures’ Charisma and can inhabit them indefinitely. A creature that successfully saves is immune to that psychic stalker’s possession for 24 hours. Creatures that die from this attack rise as echohusks (see page 24) in 1d4 rounds.

Formless (Ex) A psychic stalker has no visible form, but creatures that have taken Charisma damage from its attacks hallucinate a ghostly haze with a screaming skull within, allowing them to damage the creature normally. It is treated as invisible to all other creatures, but as it has no true form or substance, effects like invisibility purge, see invisibility, and even faerie fire or glitterdust do not negate this ability (though blindsight provided by thoughtsenseOA locates a psychic stalker). The ability to hallucinate a psychic stalker and negate its concealment after taking Charisma damage is a mind-affecting effect.


Psychic stalkers are the undead minds of psychic spellcasters who died unexpectedly—and likely violently. Such minds are sometimes powerful enough to persist even after their bodies’ destruction, transforming into incorporeal creatures composed entirely of thought. Despite their will to endure, the forms in which psychic stalkers survive bear little continuity with their former, living bodies. At the moment of death, psychic stalkers are traumatically torn from their corporeal forms and the lives they once had. As such, they retain no memories or abilities from their former existence. Knowing only that they are missing a vital part of their being, psychic stalkers are dominated by the desire to take control of new bodies. Although they can exist indefinitely without a physical form, they seek to indulge in the lost pleasures of mortal life and go to great lengths to feel these sensations once more. They pursue this lust for sensation with little regard for the living creatures whose bodies they steal—and which, through possession, they drain and ultimately destroy. Although physic stalkers are invisible—being nothing more than stray thought—those who come into contact with them almost always hallucinate terrifying skulls, which have become synonymous with these beings.