All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Creatures in "Orc" Category

NameCR
Gorthek7
Gorthek Rider6
Orc1/3
Orc Chieftain9
Orc Lieutenant4
Orc Mystic2
Orc Scout5
Orc Sergeant2
Orc Thug3
Orc War Drummer3
Orc Warlord6
Orc Witch Doctor8

Orc, Orc Chieftain

Orc Chieftain CR 9

Source Monster Codex pg. 170
XP 6,400
Orc fighter 10
CE Medium humanoid (orc)
Init +7; Senses darkvision 60 ft.; Perception +3

Defense

AC 24, touch 13, flat-footed 21 (+11 armor, +3 Dex)
hp 99 (10d10+40)
Fort +9, Ref +6, Will +1 (+3 vs. fear)
Defensive Abilities bravery +3, ferocity
Weaknesses light sensitivity

Offense

Speed 30 ft.
Melee +1 orc double axe +18/+13 (1d8+9/19–20/×3) or +1 orc double axe +16/+11 (1d8+9/19–20/×3), +1 orc double axe +16 (1d8+5/19–20/×3)
Ranged mwk composite shortbow +15/+10 (1d6+5/×3)
Special Attacks weapon training (axes +2, bows +1)

Statistics

Str 18, Dex 16, Con 14, Int 8, Wis 6, Cha 10
Base Atk +10; CMB +14; CMD 27
Feats Cleave, Cleaving FinishUC, Grudge FighterARG, Improved Critical (orc double axe), Improved Initiative, Intimidating Prowess, Orc Weapon ExpertiseARG (killer), Power Attack, Toughness, Two-Weapon Fighting, Weapon Focus (orc double axe)
Skills Intimidate +12, Perception +3
Languages Common, Orc
SQ armor training 2, weapon familiarity
Combat Gear +1 flaming arrow, potions of cure moderate wounds (2), potion of heroism; Other Gear +2 full plate, +1/+1 orc double axe, mwk composite shortbow (+4 Str) with 20 arrows, 88 gp

Ecology

Environment temperate hills, mountains, or underground

Description

Leadership of an orc tribe or horde falls not to the smartest or most canny, but to the strongest.