All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Ogre

This lumbering giant’s beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.

Creatures in "Ogre" Category

NameCR
Ogre3
Ogre Boss7
Ogre Brute6
Ogre Destroyer10
Ogre Glutton11
Ogre Hunter9
Ogre King13
Ogre Mancatcher8
Ogre Priest4
Ogre Stalker4

Ogre, Ogre Boss

Ogre Boss CR 7

Source Monster Codex pg. 155
XP 3,200
Ogre fighter 4
CE Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7

Defense

AC 21, touch 7, flat-footed 21 (+9 armor, –2 Dex, +5 natural, –1 size)
hp 76 (8 HD; 4d8+4d10+36)
Fort +12, Ref +0, Will +5 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 30 ft.
Melee mwk greatsword +16/+11 (3d6+14/19–20) or greatclub +14/+9 (2d8+12)
Ranged javelin +4/–1 (1d8+8)
Space 10 ft., Reach 10 ft.

Tactics

During Combat The ogre boss closes with soft-looking enemies and uses her massive reach (with Lunge, if necessary) to box them in.

Statistics

Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7
Base Atk +7; CMB +16; CMD 24
Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Intimidate +3, Perception +7
Languages Giant
SQ armor training 1
Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp

Ecology

Environment temperate or cold hills

Description

Violence is a way of life for ogres. Most of them learn the best ways to cause pain from their clans’ bosses, who mete out beatings for even the slightest infraction.