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Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2

Lizardfolk, Lizardfolk Rattler

Lizardfolk Rattler CR 5

Source Monster Codex pg. 144
XP 1,600
Lizardfolk bard 4
N Medium humanoid (reptilian)
Init +1; Senses Perception +8

Defense

AC 18, touch 11, flat-footed 17 (+2 armor, +1 Dex, +5 natural)
hp 43 (6d8+16)
Fort +7, Ref +6, Will +4; +4 vs. bardic performance, language-dependent, and sonic

Offense

Speed 30 ft., swim 15 ft.
Melee mwk club +10 (1d6+4), bite +3 (1d4+2) or 2 claws +8 (1d4+4), bite +3 (1d4+2)
Ranged javelin +5 (1d6+4)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)

Statistics

Str 18, Dex 12, Con 15, Int 9, Wis 8, Cha 14
Base Atk +4; CMB +8; CMD 19
Feats Dazzling Display, Intimidating Prowess, Weapon Focus (club)
Skills Acrobatics +14, Intimidate +15, Perception +8, Perform (percussion) +11, Swim +16; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ bardic knowledge +2, hold breath, versatile performance (percussion)
Combat Gear potion of cure light wounds, alchemist’s fire (2); Other Gear mwk leather armor, mwk club, cloak of resistance +1, mwk war rattle

Ecology

Environment temperate swamps

Description

Revered members of the tribe, rattlers are the keepers of tradition and leaders of the sacred dances. They are the ones who remember the ancient songs of lizardfolk glory and use them to train the youth, educating each new generation in the practices and secrets that have kept their people safe in their swamps for millennia.

Though called rattlers, these lizardfolk are as much storytellers as musicians, propagating the oral traditions of their people. As a result, they are valued as much for their wisdom as for their ability to bolster the tribe’s hunters and warriors in combat—though this latter responsibility admittedly defines the role in which most other humanoid races encounter them. Though a rattler might or might not be the leader of a tribe, she is often asked to sit in judgment over internal conf licts, to act as an ambassador to other tribes, or to advise a tribe’s chieftains and elders so that their decisions ref lect the wisdom of the past.

Lizardfolk rattlers are often tribal elders, but when youths show a propensity for bardic magic or a particular passion for the old stories and shamanistic rituals, a tribe’s existing rattlers might choose to take them in and train them as the rattlers of the next generation. This practice is crucial, as it can take most of a lifetime to learn all the stories, and a tribe never wants to risk losing ties to their history because of the sudden death of the tribe’s rattler to old age or in battle.