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Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2

Lizardfolk, Lizardfolk Berserker

Lizardfolk Berserker CR 5

Source Monster Codex pg. 142
XP 1,600
Lizardfolk barbarian 4
CN Medium humanoid (reptilian)
Init +2; Senses Perception +10

Defense

AC 19, touch 10, flat-footed 17 (+4 armor, +2 Dex, +5 natural, –2 rage)
hp 66 (6 HD; 2d8+4d12+26)
Fort +11, Ref +3, Will +4
Defensive Abilities trap sense +1, uncanny dodge

Offense

Speed 40 ft., swim 15 ft.
Melee mwk morningstar +12 (1d8+6), bite +9 (1d6+3) or 2 claws +11 (1d4+6), bite +9 (1d6+3)
Ranged mwk javelin +8 (1d6+6)
Special Attacks rage (12 rounds/day), rage powers (scent, knockdown)

Tactics

During Combat The berserker uses the knockdown rage power on enemies who are heavily armored or wield heavy weapons.
Base Statistics When she’s not raging, the berserker’s statistics are AC 21, touch 12, flat-footed 19; hp 54; Fort +9, Will +2; Melee mwk morningstar +10 (1d8+4), bite +7 (1d6+3) or claw +9 (1d4+3), bite +7 (1d6+2); Str 18, Con 15; CMB +9; Skills Swim +19.

Statistics

Str 22, Dex 14, Con 19, Int 9, Wis 12, Cha 8
Base Atk +5; CMB +11; CMD 21
Feats Cleave, Multiattack, Weapon Focus (morningstar)
Skills Acrobatics +12 (+16 when jumping), Perception +10, Survival +7, Swim +21
Languages Draconic
SQ fast movement, hold breath
Combat Gear potion of cure moderate wounds, potions of magic fang (2), tanglefoot bags (2); Other Gear +1 studded leather, mwk javelin, mwk morningstar, antitoxin, 66 gp

Ecology

Environment temperate swamps

Description

Some warriors enter war-trances to increase their prowess.