All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Charau-ka, Jungle Trickster

This lean ape-person is bedecked with a rattling collection of whistles, drums, and charms.

Jungle Trickster CR 8

Source Inner Sea Monster Codex pg. 15
XP 4,800
Charau-ka bard (sound striker) 6 (Pathfinder Campaign Setting: The Inner Sea World Guide 308, Pathfinder RPG Ultimate Magic 27)
CE Small humanoid (charau-ka)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 22, touch 13, flat-footed 20 (+4 armor, +2 Dex, +3 natural, +2 shield, +1 size)
hp 55 (9 HD; 3d8+6d8+15)
Fort +4, Ref +10, Will +8; +4 vs. bardic performance, language-dependent, and sonic


Speed 30 ft., climb 30 ft.
Melee +1 whip +10/+5 (1d2+3 nonlethal), bite +4 (1d3+3)
Ranged rock +10 (1d4+2/19–20)
Special Attacks bardic performance 23 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2, weird words [DC 16, 1d8+3], wordstrike [1d4+6]), shrieking frenzy, thrown-weapon mastery
Bard Spells Known (CL 6th; concentration +9)
2nd (4/day)—cure moderate wounds, detect thoughts (DC 15), invisibility, suggestion (DC 15)
1st (5/day)—charm person (DC 14), disguise self (DC 14), expeditious retreat, hideous laughter (DC 14)
0 (at will)—detect magic, ghost sound (DC 13), lullaby (DC 13), mage hand, prestidigitation (DC 13), read magic


Str 15, Dex 15, Con 12, Int 12, Wis 14, Cha 16
Base Atk +6; CMB +7; CMD 19
Feats Extra Performance, Point-Blank Shot, Skill Focus (Perform [oratory]), Skill Focus (Perform [act]), SpellsongUM, Throw AnythingB
Skills Acrobatics +11, Appraise +5, Climb +14, Intimidate +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Linguistics +6, Perception +10, Perform (act) +17, Perform (dance) +10, Perform (oratory) +17, Sleight of Hand +7, Spellcraft +8, Stealth +13, Use Magic Device +7; Racial Modifiers +4 Stealth
Languages Abyssal, Common, Kelish, Polyglot, Vanaran
SQ bardic knowledge +3, lore master 1/day, versatile performance (oratory, act)
Combat Gear potion of mirror image, wand of alter self (21 charges), oil of taggit (2 doses); Other Gear +1 studded leather, mwk heavy wooden shield, +1 whip, amulet of natural armor +1, disguise kit


Environment warm forests


Devious and aggressive, charau-ka range farther across the Inner Sea than anyone truly expects. Their jungle tricksters—masters of stealth, deception, and disguise—roam freely, if sparsely, in the shadows of the world, or boldly stride through cities cloaked in makeup or glamers. Across Garund they often pose as common apes, but they sometimes travel abroad in the guise of exotic pets of obedient human slaves or use illusions to pose as halflings or human children. Between Jalmeray and Vudra, resourceful apes pose as playful vanaras as well.

Some tricksters act as the eyes and ears of Usaro, but many serve as thieves—gathering magic and wealth to sate Ruthazek—or as saboteurs undermining enemies of the state or arranging bloody massacres for Angazhan’s glory. They pose as guides or playful apes to lead adventurers and travelers into the jungles’ many hazards.

Creatures in "Charau-ka" Category

Deadfall Tracker5
Devotee of the Ravener King7
Jungle Trickster8
Simian Sharpshooter6