| Hobgoblin, Hobgoblin ForerunnerHobgoblin Forerunner CR 6Source Monster Codex pg. 119XP 2,400
 Hobgoblin fighter 7
 LE Medium humanoid (goblinoid)
 Init +2; Senses darkvision 60 ft.; Perception –1
 DefenseAC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)hp 71 (7d10+28)
 Fort +8, Ref +5, Will +4 (+2 vs. fear)
 Defensive Abilities bravery +2
 OffenseSpeed 30 ft.Melee +1 bastard sword +13/+8 (1d10+5/19–20) or spear +10/+5 (1d8+4/×3)
 Ranged  shortbow +9/+4 (1d6/×3)
 Special Attacks weapon training (heavy blades +1)
 StatisticsStr 16, Dex 14, Con 15, Int 10, Wis 8, Cha 14Base Atk +7; CMB +10; CMD 22
 Feats Exotic Weapon Proficiency (bastard sword), Iron Will, Mounted Archery, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Toughness, Weapon Focus (bastard sword)
 Skills Handle Animal +12, Ride +13, Stealth +4
 Languages Common, Goblin
 SQ armor training 2
 Combat Gear  potion of cure serious wounds; Other Gear +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, cloak of resistance +1, heavy horse (combat trained), military saddle, scale mail barding, 62 gp
 EcologyEnvironment temperate hillsDescriptionHobgoblin forerunners are masters of mounted combat, and lead the charge at the front of hobgoblin armies. They sometimes use yzobus as mounts (see page 124).Creatures in "Hobgoblin" CategoryStanding as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes. |