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Forgefiend (Scanderig)

A massive, fire-filled maw splits the belly of this lumbering iron-skinned fiend, whose short arms end in razor-sharp claws.

Forgefiend (Scanderig) CR 10

Source Rise of the Runelords Anniversary Edition pg. 409, Pathfinder #4: Fortress of the Stone Giants pg. 86
XP 9,600
LE Large outsider (earth, extraplanar)
Init +6; Senses see in darkness; Perception +15


AC 25, touch 11, flat-footed 23 (+2 Dex, +14 natural, –1 size)
hp 137 (11d10+77)
Fort +14, Ref +5, Will +10
Immune fire, poison; Resist acid 10, cold 10


Speed 20 ft., burrow 20 ft., earth glide
Melee bite +17 (2d6+7 plus rend armor), bite +17 (1d6+7), 2 claws +17 (1d6+7)
Space 10 ft., Reach 10 ft.
Special Attacks adamantine bite, searing spew
Spell-Like Abilities (CL 10th; concentration +12)
Constant—pass without trace
At will—major image (DC 15), passwall, shatter (DC 14), stone shape
3/day—deeper darkness, dimensional anchor, flesh to stone (DC 18), quickened produce flame, wall of fire, wall of stone


Str 24, Dex 14, Con 25, Int 15, Wis 12, Cha 15
Base Atk +11; CMB +19; CMD 31
Feats Combat Reflexes, Greater SunderB, Improved Initiative, Improved Iron Will, Improved SunderB, Iron Will, Quicken Spell-Like Ability (produce flame), Vital Strike
Skills Acrobatics +16 (+12 when jumping), Climb +21, Craft (traps) +16, Disable Device +16, Knowledge (dungeoneering) +16, Perception +15, Sense Motive +15, Stealth +12
Languages Common, Dwarven, Infernal, Terran


Environment any underground (Plane of Earth)
Organization solitary or team (2–6)
Treasure standard

Special Abilities

Adamantine Bite (Ex) A forgefiend’s bite attacks are treated as adamantine for the purposes of overcoming damage reduction.

Rend Armor (Ex) When a forgefiend hits with a bite attack, it chews any armor worn by the target—this grants the forgefiend a free sunder attempt against armor worn by the target if the victim fails a DC 22 Reflex save. A forgefiend also gains Greater Sunder and Improved Sunder as bonus feats. The save DC is Strength-based.

Searing Spew (Su) A forgefiend can belch forth a searing pile of slag from its body maw as a standard action once every 1d4 rounds. This blob of molten metal affects any 10-foot-square area adjacent to the forgefiend. Any creature in this area takes 14d6 points of fire damage (Reflex DC 22 halves). The slag quickly cools, forming a rugged pile of worthless scrap and misshapen metal that is treated as difficult terrain—this stuff crumbles to powder in 1 hour. The save DC is Constitution-based.


Scanderigs, more commonly known as “forgefiends,” look like large, heavily armored, barrel-shaped giants, with enormous mouths in their bellies in addition to the normal-sized ones in their heads. They are native to the Plane of Earth, but sometimes make their way through subterranean portals onto the Material Plane, where they gorge themselves on rich and relatively uncontested mineral veins. A forgefiend might live quite happily inside a mountain’s heart for centuries, only causing trouble when the ore runs out or interlopers attempt to mine its territory.

Forgefiends are particularly feared in many dwarven societies. In addition to their penchant for destroying deep forges, they are often portrayed as boogeymanlike figures for frightening dwarven children and instilling good smithing habits—for it is said, “For every scrap of slag you waste, a scanderig is making haste. Those who use excessive ore find forgefiends scratching at their door!”