All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Spawn of Rovagug, Festering Ulunat (The Unholy First)

Festering Ulunat (The Unholy First) CR 24

Source Pathfinder #84: Pyramid of the Sky Pharaoh pg. 64
XP 1,228,800
CE Colossal magical beast
Init +5; Senses darkvision 600 ft., low-light vision, tremorsense 600 ft.; Perception +42
Aura frightful presence (300 ft., DC 30)

Defense

AC 42, touch 7, flat-footed 37 (+5 Dex, +35 natural, –8 size)
hp 525 (30d10+360); regeneration 30
Fort +29, Ref +24, Will +22
Defensive Abilities regeneration; DR 15/epic; Immune ability damage, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph, sonic; SR 35

Offense

Speed 60 ft., climb 60 ft., fly 90 ft. (poor), swim 40 ft.
Melee bite +36 (4d8+14/19–20 plus 6d6 acid), 4 claws +36 (4d6+14/19–20)
Space 60 ft., Reach 60 ft.
Special Attacks crush, devour magic, disease, rend (2 claws, 4d8+21), thunderous steps, trample (4d8+21, DC 39), terrible claws

Statistics

Str 38, Dex 21, Con 35, Int 3, Wis 30, Cha 20
Base Atk +30; CMB +52 (+54 bull rush, +56 sunder); CMD 67 (69 vs. bull rush, 69 vs. sunder, 83 vs. trip)
Feats Awesome Blow, Blind-Fight, Critical Focus, Greater Sunder, Improved Bull Rush, Improved Critical (bite), Improved Critical (claws), Improved Sunder, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Staggering Critical, Stunning Critical, Vital Strike
Skills Climb +26, Fly +8, Perception +30, Swim +22
Languages Aklo (can’t speak)
SQ hibernation, massive, no breath

Ecology

Environment any (Sothis)
Organization unique
Treasure none

Special Abilities

Crush (Ex) Ulunat uses its immense size as a formidable weapon. As a standard action, Ulunat can move over enemies or objects, using its whole body to crush them, dealing 20d6+30 points of damage. Crush attacks are effective only against opponents that are Huge or smaller. This attack affects as many creatures as fit in Ulunat’s space. Creatures in the affected area must succeed at a DC 39 Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless Ulunat moves off them. If Ulunat chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. The save DC is Strength-based.

Devour Magic (Ex) Ulunat has the ability to absorb magic directed at it and create arcane feedback that has the potential to shred a spellcaster’s mind. Whenever Ulunat is targeted by a spell or spell-like ability, the caster must succeed at a DC 30 Will save or be affected as if he were targeted by phantasmal killer. If Ulunat is in the area of effect of a spell or spell-like ability, the caster must succeed at a DC 30 Will save or be affected as if he were targeted by insanity. The save DC is Charisma-based.

Hibernation (Ex) Ulunat can sleep for centuries and doesn’t need to eat during these periods of dormancy, though it eats ravenously and almost constantly once it has been awakened. If Ulunat is forced into an inhospitable environment, it goes into hibernation until conditions are right for it to reawaken. While in hibernation, Ulunat’s damage reduction improves to 50/epic and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects.

Massive (Ex) Because of Ulunat’s size, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to its movement, though forests or settlements are considered difficult terrain. A Huge or smaller creature can move through any square Ulunat occupies, and vice versa. Ulunat can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. Ulunat gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb Ulunat with a successful DC 30 Climb check, however unlike the normal rules regarding Ulunat and attacks of opportunity, a Small or larger creature that climbs on Ulunat provokes an attack of opportunity from the monster.

Regeneration (Ex) Like all Spawn of Rovagug, Ulunat is a nearly indestructible force. No form of attack can suppress Ulunat’s regeneration—it regenerates even if disintegrated or slain by a death effect. If Ulunat fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is dealt to its remains. It can be banished or otherwise transported as a means to save a region from devastation, but a method to kill Spawn of Rovagug like Ulunat has yet to be discovered.

Terrible Claws (Ex) Ulunat’s natural weapons ignore all forms of damage reduction and hardness.

Tremor Step (Ex) Ulunat’s thunderous steps shake the ground as it moves. While moving along the ground, any creatures within 100 feet of Ulunat that are also in contact with the ground must succeed at a DC 39 Reflex save or be knocked prone as the beast thunders along. The save DC is Strength-based.

Description

Ulunat’s carapace towers above Sothis, creating what is now known as the Black Dome. The most exclusive part of the city, the Black Dome shields its district from the sun’s blazing heat and the desert’s blistering sandstorms. Beneath the Black Dome sit palaces and monuments, the most important of which is the seat of Sothis’s government and the home of the Ruby Prince.

The stories from the beginning of the First Age of Osirion claim that Azghaad killed Ulunat—some even say that he achieved this feat with the divine help of Nethys—but the truth is that the Spawn of Rovagug are unkillable. After a lengthy and dangerous battle, Azghaad banished Ulunat to a pocket realm beneath the place where its bloated shell still stands. In this realm, under the oldest and largest settlement in Osirion, Ulunat sleeps.

Before this ancient conflict, the great beast emerged from the Pit of Gormuz and thundered across Golarion. As Ulunat neared what is now Sothis, cultists of Rovagug channeling the power of raw chaos in a massive ritual— chanting cacophonous praises to the Rough Beast— opened a direct link between Ulunat and Rovagug. Empowered by this divine connection, Ulunat grew to an immense size and charged across the land, trampling everything in its path.

Now, thousands of years later, the Unholy First has begun to stir in its prison. Numerous past attempts to free the Unholy First have failed, and most of these were hidden from the public and Osirion’s official history in hopes that the proper method for freeing Ulunat would remain unknown. However, this doesn’t stop cultists and doomsayers from trying to bring back the terrible beast.

Creatures in "Spawn of Rovagug" Category

NameCR
Chemnosit (The Monarch Worm)23
Festering Ulunat (The Unholy First)24
Volnagur (The End-Singer)22
Xotani (The Firebleeder)20

Spawn of Rovagug

Source Inner Sea Bestiary pg. 46
The spawn of Rovagug are titanic terrors, slavering monstrosities of immense size and strength that live only to destroy. They are unnatural things, born of a fundamental wrongness in the universe where entropy gnaws at the root of reality. None know whether the spawn of Rovagug are the literal children of the Rough Beast in a biological sense, for it is almost impossible to think of what manner of creature could survive copulation with Rovagug or the gestation of such terrible abominations. Perhaps their foremothers are not remembered because these beasts ripped their way from the womb with their own claws, tearing and rending their way to matricidal freedom. Some sages speculate that perhaps Lamashtu herself bore them in one monstrous brood at the dawn of time, before Rovagug’s imprisonment, but none of her blasphemous rites or scriptures attests to this, and her faithful make no claim that these terrors are sacred to the Mother of Monsters.

Whatever their provenance, spawn of Rovagug are living engines of destruction, slumbering for long periods before awakening with an incomprehensible hunger for sustenance and devastation. Their rampages lack cruelty or premeditation. If they indeed can trace any lineage to the Rough Beast, they did not inherit his spirit of hateful and wanton viciousness. Instead, they are comparatively simple creatures, their urges to destroy purely instinctual. They wreak havoc because it is what they were created to do, each in their own way. It may be that spawn of Rovagug represent a divergence in the fabric of reality, a natural flaw that seeks to unravel the threads of the universe even as the universe attempts to heal itself around them, which in turn the spawn of Rovagug experience as a suffocating constriction. They must destroy if they are to survive, rending reality to create space to breathe, f iguratively speaking. Their apparent satiation at the end of rampages may simply represent the spawn unraveling the order of the universe suff iciently to allow them to once more rest in peace. Their hibernation resumes until the universe knits itself back together too tightly, choking the spawn once more until they rise yet again in another waking rampage of annihilation.

It is known that certain strange and nigh-impossible rituals are capable of attracting the attention of a spawn of Rovagug or awakening one from long hibernation. Such rituals may draw the spawn to a place or perhaps point it in a certain direction, but taking full control of a spawn of Rovagug is wholly impossible. The earliest recorded appearance of a spawn of Rovagug, in ancient Ninshabur, was of Festering Ulunat, the Unholy First, whose immortal carapace towers over Osirion’s capital of Sothis and has spawned countless legends about a future end-time wherein he might reawaken. Perhaps the most famous of Rovagug’s living spawn is the Tarrasque, the Armageddon Engine, but Wrath-Blazing Xotani, the Firebleeder, and Unyielding Kothogaz, the Dance of Disharmony, have reputations no less terrifying in Garund and Vudra, respectively, among those aware of their existence.

Spawn of Rovagug Traits

Spawn of Rovagug are Colossal magical beasts, and gain the normal features of a creature of that type as well as the following traits common to all spawn of Rovagug.

Damage Reduction (Ex) Spawn of Rovagug have DR 15/epic.
Frightful Presence (Su) Spawn of Rovagug radiate an aura of terror in a 300-foot radius.
Hibernation (Ex) Spawn of Rovagug can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy, though they breathe normally and eat ravenously and almost constantly once they’ve been awakened. If a spawn of Rovagug is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken.
While in hibernation, a spawn of Rovagug’s damage reduction improves to 50/epic and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects.
Immunities (Ex) All spawn of Rovagug are immune to ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph. In addition, each spawn of Rovagug possesses immunity to two of the following energy types: acid, cold, electricity, fire, or sonic.
Regeneration (Ex) All spawn of Rovagug possess regeneration, and no form of attack can suppress this regeneration; they regenerate even if disintegrated or slain by a death effect. If a spawn of Rovagug fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is dealt to its remains. It can be banished or otherwise transported as a means to save a region, but a method to kill Spawn of Rovagug has yet to be discovered.
Spell Resistance (Su) A spawn of Rovagug possesses spell resistance equal to 11 + its CR.
Unstoppable Force (Ex) A spawn of Rovagug can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a spawn of Rovagug ignore all forms of damage reduction and hardness.