Archives of Nethys

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Creatures in "Vampire" Category

NameCR
Enlightened Vampire12
Jiang-Shi6
Nosferatu10
Psychic Vampire8
Vampire9
Vampire Lord15
Vampire Savage10
Vampire Seducer6
Vampire Warrior8
Vetala6

Vampire, Enlightened Vampire

Enlightened Vampire CR 12

Source Monster Codex pg. 242
XP 19,200
Human vampire monk (hungry ghost monk) 11 (Pathfinder RPG Advanced Player’s Guide 110)
LE Medium undead (augmented humanoid, human)
Init +9; Senses darkvision 60 ft.; Perception +30

Defense

AC 34, touch 25, flat-footed 28 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +4 monk, +4 Wis, +7 natural)
hp 108 (11d8+55); fast healing 5
Fort +10, Ref +14, Will +11; +2 vs. enchantments
Defensive Abilities channel resistance +4, improved evasion; DR 10/magic and silver; Immune disease, poison, undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses

Offense

Speed 60 ft.
Melee unarmed strike +15/+10 (2d8+6/19–20 plus energy drain) or flurry of blows +15/+15/+10/+10/+5 (2d8+6/19–20 plus energy drain) or slam +14 (1d4+6 plus energy drain)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18), flurry of blows, life from a stone, life funnel, steal ki

Tactics

During Combat The enlightened vampire uses flurry of blows and ki strike to gain extra attacks, and uses steal ki and life funnel to replenish his ki and hit points. He uses Punishing Kick to knock his most dangerous opponent prone, then grapples it and drains its blood.

Statistics

Str 22, Dex 20, Con —, Int 14, Wis 18, Cha 16
Base Atk +8; CMB +17 (+21 grapple); CMD 39 (41 vs. grapple)
Feats AlertnessB, Combat Expertise, DodgeB, Gorgon’s Fist, Greater Grapple, Improved Critical (unarmed strike), Improved Grapple, Improved InitiativeB, Improved Unarmed Strike, Ki StandUM, Lightning ReflexesB, Mobility, Power Attack, Punishing KickAPG, Scorpion Style, Step Up, ToughnessB, Weapon Focus (unarmed strike)
Skills Acrobatics +19 (+42 when jumping), Climb +20, Intimidate +17, Knowledge (history) +16, Perception +30, Sense Motive +30, Stealth +27; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Celestial, Common, Elven
SQ change shape (dire bat or wolf, beast shape II), fast movement, gaseous form, high jump, ki pool (9 points, cold iron/lawful/magic), life funnel, maneuver training, shadowless, slow fall 50 ft., spider climb
Combat Gear potion of displacement, potion of haste; Other Gear amulet of natural armor +1, belt of physical might +2 (Str, Dex), bracers of armor +1, headband of alluring charisma +2, ring of protection +1, 500 gp

Ecology

Environment any

Description

An enlightened vampire spends his nights in meditation. He tries to live an ascetic’s life, in search of purity and wholeness, even if his very nature requires him to harm others on a regular basis. Because of this, he lives in a state of suffering, seeking to atone for his nature while exploring the mysteries of enlightenment. This outlook on unlife doesn’t stop him from killing his enemies. Whenever someone harms his spawn or one of his herd, an enlightened vampire responds with deliberate and decisive action.