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Its coat shining vividly, this majestic tiger looks exotic and otherworldly. It gazes with piercing yellow eyes and stands calmly, as though fearless.

Creatures in "Dweomercat" Category

Dweomercat Cub2

Dweomercat, Dweomercat Cub

Dweomercat Cub CR 2

Source Pathfinder #36: Sound of a Thousand Screams pg. 82
XP 600
CN Tiny magical beast
Init +2; Senses darkvision 60 ft., scent; Perception +5


AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10)
Fort +3, Ref +5, Will +2
DR 5/magic; SR 14


Speed 20 ft.
Melee 2 claws +7 (1d2-1), bite +7 (1d3-1)
Special Attacks dweomer leap, pounce, rake (2 claws +6, 1d2-1)
Spell-Like Abilities (CL 4th)
Constant - detect magic
1/week - dimension door (self only)


Str 9, Dex 15, Con 10, Int 9, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 13 (17 vs. trip)
Feats Dodge, Weapon Finesse
Skills Climb +3, Knowledge (arcana) +0, Perception +5, Stealth +4; Racial Modifiers +4 Climb
Languages Common, Sylvan


Environment any forest
Organization solitary or ambush (1-3 dweomercats and 2-12 dweomercat cubs)
Treasure standard

Special Abilities

Dweomer Leap (Su) When a dweomercat is targeted by a spell or within the area of effect of a spell, it can, as a swift action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat’s spell resistance. If it chooses, the dweomercat can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat chooses—the dweomercat can forgo using this ability.


Powerful and regal, dweomercats stalk the First World, preying upon lesser creatures, but more voraciously hunting new and ever stranger sources of magic. Beings as much composed of sculpted arcane eddies as of flesh and blood, these capricious felines flourish along the intangible ley lines of their home realm, drinking in its weird powers as a plant thrives on light. Yet even more potent than their thirst for magic and the euphoria they draw from being in proximity to the reshaping of reality is dweomercats’ racial curiosity, which leads them endlessly across the First World—and often beyond.

The average adult dweomercat is about 4 feet tall and 7 feet long, weighing over 250 pounds, while their cubs are approximately 1 foot tall and weigh no more than 15 pounds.

Dweomercat Cubs as Familiars

Attracted to flashy displays of magic and the strange powers inherent in a bond between a magic-user and her familiar, a dweomercat cub that’s wandered from the First World might find its taste for magic and adventure satisfied in the service of a particularly whimsical or ostentatious arcane spellcaster. A spellcaster with the Improved Familiar feat can acquire a chaotic neutral dweomercat cub at 7th level or higher. Should the spellcaster settle into a life of research and predictability for a span of months, the dweomercat cub familiar might take to wandering off and, eventually, might not return—deliberately severing the master-familiar bond and freeing the spellcaster to summon a new familiar.