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Crimson Jellyfish

This bright-red jellyfish dangles a long, central tentacle surrounded by a multitude of shorter red tendrils.

Crimson Jellyfish CR 4

Source Bestiary 6 pg. 169
XP 1,200
N Medium vermin (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +1

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +7, Ref +2, Will +2
Defensive Abilities amorphous; DR 5/piercing or slashing; Immune mind-affecting effects

Offense

Speed swim 10 ft.
Melee tentacle +8 (2d8+5 plus grab), tendrils +3 touch (poison)
Space 5 ft., Reach 10 ft.
Special Attacks blood drain (1d2 Con damage), poison

Statistics

Str 20, Dex 13, Con 16, Int —, Wis 13, Cha 1
Base Atk +3; CMB +8; CMD 19 (can’t be tripped)
Skills Swim +13
SQ compression

Ecology

Environment temperate oceans
Organization solitary, pack (2–4), or bloom (5–12)
Treasure none

Special Abilities

Poison (Ex) Tendrils—contact; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Tentacle (Ex) A crimson jellyfish’s tentacle is a primary natural attack that deals bludgeoning damage.

Description

The crimson jellyfish is a blooddrinking creature whose red color comes from the blood absorbed throughout its body after it feeds. A large fish or sea mammal encountering a pack or bloom of these creatures can be drained of blood in a matter of minutes. Fortunately, a crimson jellyfish’s bright color makes it fairly easy to avoid under well-lit conditions