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Coffin Anemone

This coffin-shaped anemone features a ridged, dark brown trunk topped with waving yellow tendrils surrounding a soft, pale blue center.

Coffin Anemone CR 1

Source Bestiary 6 pg. 248
XP 400
N Medium vermin (aquatic)
Init +2; Senses blindsight 30 ft.; Perception +0


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (3d8+3)
Fort +4, Ref +3, Will +1
Defensive Abilities amorphous, anchored; Immune gaze attacks, mind-affecting effects, poison, vision-based effects


Speed 5 ft.
Melee tentacles +2 (2d4 plus poison)


Str 10, Dex 15, Con 13, Int —, Wis 11, Cha 2
Base Atk +2; CMB +2; CMD 14 (can’t be tripped)
SQ sightless


Environment temperate coastlines or oceans
Organization solitary, pair, or graveyard (3–12)
Treasure incidental

Special Abilities

Anchored (Ex) As a full-round action, a coffin anemone can affix itself to a solid surface. While anchored, it cannot move and gains a +4 bonus to its CMD against bull rush, drag, overrun, and reposition combat maneuvers. This bonus increases by 4 for each size category larger the sea anemone is compared to the opponent. It can unanchor as a full-round action.

Poison (Ex) Tentacle—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.

Sightless (Ex) A coffin anemone is blind and thus unaffected by effects that rely on sight, such as blindness or gaze attacks.


Named for its distinctive oblong shape, the coffin anemone is well-suited to swallow its favored prey: swimming humanoid creatures.