| Boggard, Boggard Abyssal WarriorBoggard Abyssal Warrior CR 8Source Monster Codex pg. 11XP 4,800
 Boggard antipaladin 7 (Pathfinder RPG Advanced Player’s Guide 118)
 CE Medium humanoid (boggard)
 Init +4; Senses darkvision 60 ft., low-light vision; Perception +3
 Aura cowardice (10 ft.)
 DefenseAC 20, touch 10, flat-footed 20 (+7 armor, +3 natural)hp 98 (10 HD; 3d8+7d10+47)
 Fort +14, Ref +6, Will +8
 Immune disease
 OffenseSpeed 15 ft., swim 30 ft.Melee +1 greataxe +16/+11 (1d12+8/19–20/×3), tongue +9 touch (sticky tongue)
 Ranged  throwing axe +9 (1d6+5)
 Special Attacks channel negative energy (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage), terrifying croak (DC 15)
 Spell-Like Abilities (CL 7th; concentration +9)
 At will—detect good
 Antipaladin Spells Prepared (CL 4th; concentration +6)
 2nd—invisibility
 1st—death knell (DC 13), doom (DC 13)
 StatisticsStr 20, Dex 11, Con 16, Int 8, Wis 9, Cha 14Base Atk +9; CMB +14; CMD 24
 Feats Improved Critical (greataxe), Improved Initiative, Power Attack, Toughness, Weapon Focus (greataxe)
 Skills Acrobatics +0 (+16 when jumping), Bluff +6, Intimidate +8, Knowledge (religion) +3, Perception +3, Sense Motive +4, Stealth +0 (+8 in swamps), Swim +10
 Languages Boggard
 SQ cruelties (sickened, staggered), fiendish boon (weapon +1, 1/day), hold breath, swamp stride, touch of corruption 5/day (3d6)
 Combat Gear  potions of cure moderate wounds (3); Other Gear +1 breastplate, +1 greataxe, throwing axe, cloak of resistance +1, 922 gp
 EcologyEnvironment temperate marshesDescriptionA few boggards serve their tribes in specialized roles.Creatures in "Boggard" Category |