Source Bestiary 6 pg. 106 Planar dragons originate in the outer Planes, but migrate via portals or other methods to the Material Plane. There, they reshape their lairs to reflect their home planes.Age Categories Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.
Age Category  Age in Years  CR  Size  Hit Dice  Natural Armor  Breath Weapon  1 Wyrmling  0–5  Base  Base  Base  Base  Base  2 Very young  6–15  Base + 2  Base + 1  Base + 2  Base + 3  Base × 2  3 Young  16–25  Base + 4  Base + 2  Base + 4  Base + 6  Base × 3  4 Juvenile  26–50  Base + 5  Base + 2  Base + 6  Base + 9  Base × 4  5 Young adult  51–100  Base + 7  Base + 3  Base + 8  Base + 12  Base × 5  6 Adult  101–200  Base + 8  Base + 3  Base + 10  Base + 15  Base × 6  7 Mature adult  201–400  Base + 9  Base + 3  Base + 12  Base + 18  Base × 7  8 Old  401–600  Base + 11  Base + 4  Base + 14  Base + 21  Base × 8  9 Very old  601–800  Base + 12  Base + 4  Base + 16  Base + 24  Base × 9  10 Ancient  801–1,000  Base + 13  Base + 4  Base + 18  Base + 27  Base × 10  11 Wyrm  1,001–1,200  Base + 14  Base + 4  Base + 20  Base + 30  Base × 11  12 Great wyrm  1,201+  Base + 16  Base + 5  Base + 22  Base + 33  Base × 12 
Age Category: This is the age category's name. Age in Years: This is the dragon's actual age. CR: This column modifies the dragon's base CR. Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table. Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).
Age Category  Str  Dex  Con  Int  Wis  Chr  1 Wyrmling  Base  Base  Base  Base  Base  Base  2 Very young  Base + 4  Base – 2  Base + 2  Base + 2  Base + 2  Base + 2  3 Young  Base + 8  Base – 2  Base + 4  Base + 2  Base + 2  Base + 2  4 Juvenile  Base + 10  Base – 2  Base + 6  Base + 4  Base + 4  Base + 4  5 Young adult  Base + 12  Base – 4  Base + 6  Base + 4  Base + 4  Base + 4  6 Adult  Base + 14  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  7 Mature adult  Base + 16  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  8 Old  Base + 18  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  9 Very old  Base + 20  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  10 Ancient  Base + 22  Base – 6  Base + 12  Base + 10  Base + 10  Base + 10  11 Wyrm  Base + 24  Base – 8  Base + 12  Base + 10  Base + 10  Base + 10  12 Great wyrm  Base + 26  Base – 8  Base + 14  Base + 12  Base + 12  Base + 12  Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.
Size  Fly Speed (maneuverability)  1 Bite  2 Claws  2 Wings  1 Tail Slap  1 Crush  1 Tail Sweep  Breath Weapon  Line  Cone  Tiny  100 ft. (average)  1d4  1d3  —  —  —  —  30 ft.  15 ft.  Small  150 ft. (average)  1d6  1d4  —  —  —  —  40 ft.  20 ft.  Medium  150 ft. (average)  1d8  1d6  1d4  —  —  —  60 ft.  30 ft.  Large  200 ft. (poor)  2d6  1d8  1d6  1d8  —  —  80 ft.  40 ft.  Huge  200 ft. (poor)  2d8  2d6  1d8  2d6  2d8  —  100 ft.  50 ft.  Gargantuan  250 ft. (clumsy)  4d6  2d8  2d6  2d8  4d6  2d6  120 ft.  60 ft.  Colossal  250 ft. (clumsy)  4d8  4d6  2d8  4d6  4d8  2d8  140 ft.  70 ft.  Fly Speed: A dragon's fly speed increases as indicated, according to its size. Bite: This is a primary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons). Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus. Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules). Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 11/2 times the dragon's Strength bonus. Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a halfcircle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 11/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light. Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules. Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description. Planar Infusion (Su): a juvenile or older planar dragon can influence its surroundings as fullround action, causing an area with a radius of 30 feet x the dragon's age category number to be treated as an extension of its home plane. This imposes that plane's strong alignment traits and grants the plane's enhanced and impeded magic traits, affects whether a creature is treated as native or extraplanar for the purpose of spells like dismissal and creates minor sensory effects evoking that plane. This effect is immobile and lasts for 10 days or until the dragon dies or uses this ability again. Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spelllike abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR. Spells: A planar dragon knows and casts spells as per an oracle of the level indicated in its specific description. Its caster level depends on its age, as given for each type.
Rift DragonCE dragon (chaotic, evil, extraplanar) Base Statistics CR 8; Size Small; Hit Dice 10d12 Speed 60 ft., burrow 30 ft. Natural Armor +8; Breath Weapon cone, 2d10 acid Str 19, Dex 14, Con 17, Int 12, Wis 15, Cha 16 Ecology Environment any (Abyss) Organization solitary Treasure triple Special Abilities Abyssal Juggernaut (Ex) When a rift dragon uses its trample attack, it deals double damage to the first target in its path.
Bleed (Ex) A rift dragon’s bite, claw, and trample attacks deal bleed damage equal to its age category number.
Corrosion (Su) The dragon’s breath weapon deals full damage to inanimate objects and ignores the first 10 points of hardness.
Corrupt Fortitude (Ex) A rift dragon is immune to acid, disease, nausea, poison, and stun.
Dissolution (Su) When a creature fails its save against a rift dragon’s breath weapon, it becomes vulnerable to acid and lowers any damage reduction it has by 10 for 1 minute.
Flatten (Ex) When a rift dragon uses its trample attack, it can end its movement in other creatures’ spaces, using its crush attack against those foes as a free action.
Foul Acid (Ex) Any creature that takes damage from a rift dragon’s breath weapon is staggered for 1 round by the foul vapors if it failed the saving throw against the breath weapon. This is a poison effect.
Obliterating Breath (Su) Instead of a cone of acid, three times per day the dragon can breath a line of destructive force that affects each target as per disintegrate (CL 20th, Fortitude DC 36 partial).
Trample (Ex) A rift dragon’s trample damage is equal to its bite.
Age Category  Special Abilities  Caster Level  Wyrmling  Corrupt fortitude  —  Very young  Bleed, foul acid  —  Young  Corrosion, trample  1st  Juvenile  Frightful presence, planar infusion  3rd  Young adult  DR 5/good, spell resistance  5th  Adult  Abyssal juggernaut  7th  Mature adult  DR 10/good  9th  Old  Dissolution  11th  Very old  DR 15/good  13th  Ancient  Flatten (1d6)  15th  Wyrm  DR 20/good  17th  Great Wyrm  Obliterating breath  19th 
Creatures in "Dragon (Planar, Rift)" CategoryDragon (Planar, Rift), Ancient Rift DragonThis darkscaled dragon has massive claws, and foulsmelling
acid drips from its saber teeth.Ancient Rift Dragon CR 21Source Bestiary 6 pg. 107 XP 409,600 CE Gargantuan dragon (chaotic, evil, extraplanar) Init +3; Senses dragon senses; Perception +38 Aura frightful presence (300 ft., DC 32)DefenseAC 40, touch 5, flatfooted 40 (–1 Dex, +35 natural,
–4 size) hp 434 (28d12+252) Fort +25, Ref +19, Will +23 DR 15/good; Immune acid, disease, nausea, paralysis,
poison, sleep, stun; SR 32OffenseSpeed 60 ft., burrow 30 ft., fly 250 ft. (clumsy) Melee bite +40 (4d6+22/19–20 plus bleed), 2 claws +40
(2d8+15/19–20 plus bleed), tail slap +37 (2d8+22/19–20),
2 wings +37 (2d6+7) Space 20 ft., Reach 10 ft. (15 ft. with bite) Special Attacks abyssal juggernaut, bleed 10, breath
weapon (60ft. cone, 20d10 acid, Reflex DC 33 half),
corrosion, crush, dissolution, flatten, foul acid, tail sweep,
trample (4d6+22 plus bleed, DC 39) Oracle Spells Known (CL 15th; concentration +23) 7th (5)—blasphemy (DC 25), destruction (DC 25) 6th (7)—epidemic (DC 24), harm (DC 24), heal 5th (7)—cure critical wounds, dispel good, plane shift (DC 23), true seeing 4th (8)—dismissal (DC 22), divine power, freedom of movement, unholy blight (DC 22) 3rd (8)—contagion (DC 21), cure serious wounds, deeper darkness, dispel magic 2nd (8)—death knell (DC 20), desecrate, hold person (DC 20), shatter (DC 20), sound burst (DC 20) 1st (8)—bane (DC 19), cure light wounds, murderous command (DC 19), obscuring mist, shield of faith 0 (at will)—bleed (DC 18), create water, detect magic, detect poison, guidance, read magic, resistance, spark (DC 18), virtueStatisticsStr 41, Dex 8, Con 29, Int 22, Wis 25, Cha 16 Base Atk +28; CMB +47; CMD 56 (60 vs. trip) Feats Critical Focus, Flyby Attack, Improved Critical (bite, claw, tail slap), Improved Initiative, Intimidating Prowess, Lightning
Reflexes, Multiattack, Power Attack, Quicken Spell, Staggering
Critical, Weapon Focus (bite, claw) Skills Bluff +39, Fly +16, Intimidate +54, Knowledge (arcana,
dungeoneering, planes, religion) +37, Perception +38, Sense
Motive +38, Spellcraft +37, Stealth +18, Use Magic Device +39 Languages Abyssal, Common, Draconic SQ planar infusion (300 ft.)DescriptionWherever they go, rift dragons leave behind shattered ruins.
These scaled terrors often intimidate local humanoid groups
into worshiping them as demigods of destruction.
