Archives of Nethys

Pathfinder | Starfinder

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Conduit | Coven | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


General Feats

Description Source: PRPG Core Rulebook
Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours.

*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

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NamePrerequisiteDescription
Aberrant TumorAberrant bloodlineGain a tumor familiar
Aberration-Bane CasterCaster level 4th, gillman, favored enemy (aberrations) class featureIncrease the save DC of your spells that target aberrations
Ability Focus Special attackIncrease the DC of a special attack by 2.
Aboleth DeceiverIron Will, gillman, enchantment resistance racial traitOnce per day, reroll a failed saving throw against a compulsion effect
Absorb SpiritCon 13, died or possessed by an undeadTemporarily absorb a spirit to prevent rejuvenation
Abundant Revelations Mystery class featureUse a single revelation more times each day
Acadamae GraduateSpecialist wizard 1st; cannot have conjuration as a forbidden schoolCast conjuration (summoning) spells faster
Accomplished Sneak AttackerSneak attack class featureIncrease your sneak attack damage
Accursed Hex Hex class featureTarget a creature with a hex a second time that day if it made its save the first time
Acrobatic+2 bonus on Acrobatics and Fly checks
Acrobatic Spellcaster*Combat Casting, Skill Focus (Acrobatics)Avoid attacks of opportunity from casting with Acrobatics
Acrobatic StepsDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you move
Acupuncture SpecialistHeal 5 ranksCure curses with a Heal check
Acute ShotFar Shot, Precise ShotDeduct range penalties from damage rolls instead of attack rolls
Adaptive Fortune Fortunate One, adaptable luck racial trait, character level 10th, halflingIncrease your skill and uses with Adaptable Luck
Adder Strike* Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed StrikeMay apply contact poison to unarmed strikes
Additional AffiliationsIncrease affiliation slot total by 2
Additional TraitsGain two additional character traits
Adept Champion Smite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checks
Adept ChannelAbility to cast divine spells, summon familiar class ability, caster level 4th, Cha 13Gain the channel energy class feature
Advance WarningCha 15Help allies avoid being surprised
Advanced Armor Training*Armor training class feature, fighter level 3rd.Gain an advanced armor training option
Advanced Gathlain MagicCha 13, character level 3rd, gathlainGain additional spell-like abilities
Advanced Ranger Trap Trap class feature, ranger level 5thAdd +1 to the Disable Device and Perception check DCs for your ranger traps