Archives of Nethys

Pathfinder | Starfinder

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Conduit | Coven | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery


Source Qadira, Jewel of the East pg. 16
A client or client family is usually a supplier or local merchant who enjoys the patronage of a merchant house.

Prerequisites: The character must own a business that can supply a single type of good worth 10 gp or more in bulk to a Keleshite merchant house, or a business that can donate a unique rare good (an antique, an object of archeological interest, an artwork, or a magical weapon) of the patron’s choice at least once per month.

Benefit: Once per month, a client can choose one of the following: 500 gp, the services of a house guard (human fighter 3; use the statistics for a traitorous brigand from page 81 of the Pathfinder RPG NPC Codex) for 24 hours, or the services of a house emissary who can automatically change the attitude of a ruler or other influential NPC from indifferent to friendly or from friendly to helpful.