Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Warpriest Class Details | Blessings | Archetypes

Madness Blessing

Source Advanced Class Guide pg. 66
Deities: Lamashtu.

Madness Supremacy (minor): At 1st level, as a swift action you can target a creature within 30 feet that has the cowering, frightened, panicked, or paralyzed condition. That condition is suspended for 1 round, and the chosen creature gains the confused condition instead. The confused creature rerolls any result other than “attack self ” or “attack nearest creature.” The round spent confused counts toward the duration of the suspended effect. At the end of the confused round, the suspended condition resumes.

Control Madness (major): At 10th level, as a swift action you can choose one behavior for all confused creatures within 30 feet to exhibit (as if all creatures rolled the same result). This effect lasts for 1 round. You can use this ability even while you are confused.