Core Races | Other Races


Source Inner Sea Races pg. 253, Advanced Race Guide pg. 208, Bestiary 3 pg. 281
Monster Entry Link
Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.

Vishkanya Racial Traits

+2 Dexterity, +2 Charisma, –2 Wisdom: Vishkanyas are graceful but often irrational.
Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Vishkanyas have a base speed of 30 feet.
Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Weapon—injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following languages: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.

Vishkanya Alternate Racial Traits

Replaces Escape Artist Racial Bonus

Source Inner Sea Races pg. 217
Vishkanya clans that make their livings robbing or killing humans train to distract targets at critical moments. They gain a +2 racial bonus on Bluff checks. This racial trait replaces the racial bonus on Escape Artist checks.

Replaces Keen Senses

Source Advanced Race Guide pg. 208
You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.

Replaces Low-Light Vision

Subtle Appearance
Source Advanced Race Guide pg. 208
You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.

Vishkanya Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Vishkanyas have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Vishkanyas who have the listed favored class.

Bard (Advanced Race Guide pg. 208): Add +1 to the bard’s total number of bardic performance rounds per day.
Rogue (Advanced Race Guide pg. 208): Add +1 to the rogue’s CMD when resisting a grapple or reposition attempt.
Sorcerer (Advanced Race Guide pg. 208): Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.