Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior

Shoanti Gladiator

This shaven-headed brute wields a massive spiked hammer and bears scars from dozens of battles.

Shoanti Gladiator CR 2

Source Magnimar, City of Monuments pg. 59
XP 600
Male human barbarian 3
CN Medium humanoid (human)
Init +0; Senses Perception +8


AC 15, touch 8, flat-footed 15 (+7 armor, –2 rage)
hp 34 (3d12+9)
Fort +6, Ref +1, Will +5
Defensive Abilities uncanny dodge, trap sense +1


Speed 30 ft.
Melee mwk earth breaker* +8 (2d6+6/×3) or spiked gauntlet +7 (1d4+6)
Special Attacks rage (9 rounds/day), rage powers (knockback)


Base Statistics When not raging, the barbarian’s statistics are AC 17, touch 10, flat-footed 17; hp 28; Fort +4, Will +3; Melee mwk earth breaker* +6 (2d6+3/×3), spiked gauntlet +5 (1d4+3); Str 15, Con 12; CMB 5, CMD 15.


Str 19, Dex 10, Con 16, Int 8, Wis 15, Cha 14
Base Atk +3; CMB +7; CMD 15
Feats Cleave, Improved Bull Rush, Power Attack
Skills Handle Animal +8, Intimidate +8, Perception +8, Ride +3, Survival +8
Languages Common, Shoanti
SQ fast movement


Environment any (Magnimar)
Organization solitary
Treasure NPC gear (+1 breastplate, masterwork earth breaker*, spiked gauntlet, other treasure)
* See The Inner Sea World Guide.

Easily the most popular public venue in Magnimar, the massive hippodrome known as Serpent’s Run hosts a number of spectacles and events year-round to entertain both the citizens of Magnimar and visitors to the city. In addition to magic performances, circus acts, and sporting events, this enormous arena also plays host to the most impressive mock gladiatorial battles in western Varisia. Competitions take the form of duels or massive battles royal wherein participants use lethal weapons to deal their opponents felling blows.

Many of the most successful gladiators in Magnimar are of Shoanti descent. Their unique fighting style and unusual weapons bring numerous spectators to gladiatorial events, and their strength, skill, and fearlessness make them exciting to watch. Outside the ring, Shoanti gladiators live well. Tavern owners gift brawlers with free drinks and meals after a successful bout, and canny bartenders often sponsor gladiatorial warriors, using their local celebrity to drum up more business and set their establishment apart from the rest. Such subsidized fighters are usually garnered from among the many toughs that frequent Magnimar’s dives, and one can never be sure when an accidental bar brawl might turn into a potential business opportunity.