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Seductive Enchanter

Seductive Enchanter CR 7

Source NPC Codex pg. 183
XP 3,200
Elf enchanter 8
NE Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +9


AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +3 Dex, +1 natural)
hp 40 (8d6+10)
Fort +4, Ref +6, Will +8; +2 vs. enchantments
Immune sleep


Speed 30 ft.
Melee rapier +4 (1d6/18–20)
Ranged dagger +7 (1d4/19–20)
Special Attacks aura of despair (8 rounds/day)
Spell-Like Abilities (CL 8th; concentration +12)
7/day—dazing touch
Enchanter Spells Prepared (CL 8th; concentration +12)
4th—confusion (DC 19), dimension door, greater invisibility, phantasmal killer (DC 18)
3rd—deep slumber (DC 18), dispel magic, hold person (DC 18), phantom steed, suggestion (DC 18)
2nd—alter self, daze monster (DC 17), hideous laughter (DC 17), invisibility, resist energy
1st—charm person (2, DC 16), color spray (DC 15), mage armor, shield, ventriloquism (DC 15)
0 (at will)—daze (DC 15), mage hand, resistance, touch of fatigue (DC 14)
Opposition Schools divination, necromancy


Before Combat The wizard casts mage armor.
During Combat The wizard uses charm person, confusion, and suggestion to turn opponents against each other. By casting greater invisibility on herself, she can remain hidden while she manipulates her targets. She uses her wand of touch of idiocy against enemy spellcasters.
Base Statistics Without mage armor, the wizard’s statistics are AC 15, touch 14, flat-footed 12.


Str 10, Dex 16, Con 12, Int 18, Wis 8, Cha 12
Base Atk +4; CMB +4; CMD 18
Feats Combat Casting, Craft Wand, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (enchantment)
Skills Acrobatics +8, Bluff +9, Diplomacy +6, Knowledge (arcana) +15, Knowledge (local, nobility) +11, Perception +9, Perform (dance) +4, Sense Motive +3, Spellcraft +15 (+17 identify magic item properties)
Languages Common, Draconic, Elven, Gnome, Orc, Sylvan
SQ arcane bond (viper), elven magic, enchanting smile, weapon familiarity
Combat Gear potion of cure moderate wounds, potion of invisibility, scroll of dispel magic, scroll of suggestion, wand of charm person (20 charges), wand of fox’s cunning (10 charges), wand of touch of idiocy (10 charges); Other Gear dagger, rapier, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, spellbook, 303 gp

Seductive enchanters use magic so they can enjoy mortal pleasures. This usually means influencing people to give them things. These wizards can be found anywhere they can get the finer things in life. Many of them become connoisseurs of one particular pleasure, going from place to place and scamming people into giving them the rarest gems or pieces from master artists, or coercing kisses from the most attractive nobles.

Vaeleus the Charmer

Vaeleus has a reputation for getting what she wants—fine food, quality wine, even sex. What she can’t manage to get with ordinary looks, words, and caresses, she gets by using magic. Many people in whatever town she resides in might consider themselves her greatest lover, best friend, or trusted confidant. Vaeleus has gotten used to her lies and tricks eventually falling apart; she often has to leave town in a hurry when lovers or merchants realize they’ve been compelled against their will. For Vaeleus, it’s a simple enough matter to just find a new town with new targets and new pleasures to experience. She doesn’t waste time worrying about the bridges she’s burned—after all, those people aren’t worth anything to her now.

Combat Encounters: The PCs might fight Vaeleus because she took advantage of one of their friends or allies. If she has really sunken her claws in, though, that friend might take her side and fight against the PCs.

Roleplaying Suggestions: In certain circles, Vaeleus is well respected, and can do no wrong. People might recommend the PCs talk to her for information or contacts. She seems to know everyone, and can pull all sorts of strings for the right fee. Of course, she’d rather just take the fee and not do any work, using enchantments to skip the hard part.