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Queen of Staves

Queen of Staves CR 8

Source NPC Codex pg. 220
XP 4,800
Elf fighter 2/abjurer 5/eldritch knight 2
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11


AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 natural)
hp 67 (2d10+5d6+2d10+23)
Fort +9, Ref +6, Will +8; +2 vs. enchantments, +1 vs. fear
Defensive Abilities bravery +1; Immune sleep; Resist 5 fire


Speed 30 ft.
Melee +1 quarterstaff +11/+6 (1d6+7)
Abjurer Spells Prepared (CL 6th; concentration +8)
3rd—displacement, lightning bolt (DC 15), protection from energy
2nd—darkness, false life, mirror image (2), protection from arrows
1st—cause fear (DC 13), magic missile, shield (2), true strike
0 (at will)—ghost sound (DC 12), message, open/close, touch of fatigue (DC 12)
Opposition Schools conjuration, enchantment


During Combat The eldritch knight casts shield and displacement on herself, then casts lightning bolt and magic missile before casting mirror image and entering melee.


Str 16, Dex 16, Con 12, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +9; CMD 23
Feats Arcane Armor Training, Craft Wand, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Scribe Scroll, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Skills Knowledge (arcana) +10, Knowledge (local, nobility, planes, religion) +6, Perception +11, Ride +7, Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties), Stealth +8
Languages Common, Draconic, Elven, Sylvan
SQ arcane bond (+1 quarterstaff), diverse training, elven magic, protective ward (2 rounds, +2 deflection, 5/day), weapon familiarity
Combat Gear potion of cure serious wounds, scroll of displacement, scrolls of false life (2), wand of invisibility (20 charges); Other Gear +2 leather armor, +1 quarterstaff, amulet of natural armor +1, cloak of resistance +1, spell component pouch, spellbook, 276 gp

A lone, lightly armored traveler carrying a walking staff, a queen of staves mixes spell power with whirling quarterstaff attacks.

Esmerelda Darkshadow

Those who think all elves are creatures of light and joy have not met Esmerelda. Dressing in dark colors with a temperament to match, Esmerelda believes she is doomed to a life of pain and gloom. Only when her enemies lie broken at her feet does she crack the slightest hint of a smile. Yet this dour disposition is not simply part of her nature—as a young woman, Esmerelda was told by an oracle that she would bring ruin and destruction to everything she ever loved. Two days later, her wife-to-be was slain by orcs. Resolved to never love again, she paints herself gray with ash to symbolize the death she carries.

Combat Encounters: Esmerelda travels the world alone, attacking those who trigger her mercurial temper (such as by not keeping their distance). Any sort of romantic proposition or prophecy magic sends her into a rage.

Roleplaying Suggestions: All Esmerelda can talk about is the ultimate futility of life and the inevitability of death and decay.