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Osirionologist

This human adventurer wears a long, light-colored leather coat, a wide-brimmed hat, and a belt that keeps her tools, sheathed weapons, and vials within easy reach.

Osirionologist CR 7

Source Osirion, Legacy of the Pharaohs pg. 59
XP 3,200
Human bard (archaeologist) 8
N Medium humanoid (human)
Init +3; Senses Perception +14

Defense

AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 71 (8d8+32)
Fort +6, Ref +9 (+11 vs. traps), Will +5
Defensive Abilities evasion, trap sense +2, uncanny dodge

Offense

Speed 30 ft.
Melee +1 rapier +11/+6 (1d6+2/18–20) or mwk whip +10/+5 (1d3+1 nonlethal)
Ranged mwk composite shortbow +10/+5 (1d6+1/×3)
Special Attacks archaeologist’s luck 7 rounds/day (+2)
Bard Spells Known (CL 8th; concentration +11)
3rd (3/day)—dispel magic, good hope, haste
2nd (5/day)—cure moderate wounds, glitterdust (DC 15), locate object, pilfering handUC
1st (5/day)—animate rope, charm person (DC 14), comprehend languages, detect secret doors, grease (DC 14)
0 (at will)—detect magic, know direction, mending, open/close, read magic, resistance

Statistics

Str 12, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Base Atk +6; CMB +7; CMD 21
Feats Combat Casting, Dodge, Great Fortitude, Toughness, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +14, Appraise +5, Climb +12, Disable Device +15, Knowledge (arcana, dungeoneering, history, religion) +11, Linguistics +5, Perception +14, Spellcraft +7
Languages Ancient Osiriani, Common, Osiriani
SQ bardic knowledge +4, clever explorer +4, lore master 1/day, rogue talents (trap spotter, weapon training)

Ecology

Environment any (Osirion)
Organization solitary, pair, or expedition (3–6)
Treasure NPC gear (+1 mithral chain shirt, +1 rapier, mwk composite shortbow [+1 Str] with 20 arrows, mwk whip, elixir of fire breath, potion of cure serious wounds, potion of endure elements, potion of invisibility, antitoxin, climber’s kit, grappling hook, magnifying glass, mwk thieves’ tools, sunrods [5], 62 gp)

An Osirionologist is a scholar who specializes in the study of Ancient Osirion. Because this lost civilization accomplished wonders unmatched by current magical and engineering knowledge and did so very suddenly after a starkly primitive beginning, many Osirionologists— including scholars, collectors, and power-hungry magical researchers from Andoran, Cheliax, Absalom, Osirion, Qadira, Katapesh, and beyond—obsess over discovering how these wonders came about.

Osirionologists are often amenable to working with Pathfinders exploring the ruins of Ancient Osirion as long as they feel their academic agendas are respected. They also work as hired experts for the Aspis Consortium so they can undertake otherwise unaffordable expeditions. Naturally, most Osirionologists place their own motivations above those of their allies, and can be trusted only so long as they are moving toward their goals.