| Careful InitiateCareful Initiate CR 1/2Source NPC Codex pg. 96XP 200
 Human monk 1
 LN Medium humanoid (human)
 Init +3; Senses Perception +6
 DefenseAC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 Wis)hp 9 (1d8+1)
 Fort +2, Ref +5, Will +4
 OffenseSpeed 30 ft.Melee unarmed strike +3 (1d6+1) or kama +3 (1d6+1) or unarmed strike flurry of blows +2/+2 (1d6+1)
 Ranged  light crossbow +3 (1d8/19–20) or shuriken +3 (1d2+1) or shuriken flurry of blows +2/+2 (1d2+1)
 Special Attacks flurry of blows, stunning fist (1/day, DC 12)
 TacticsBefore Combat The monk uses Stealth to catch enemies off-guard, starting any surprise round with Stunning Fist.During Combat The monk never fights multiple opponents if she can help it, and prefers to use her shuriken with a flurry of blows before entering melee.
 StatisticsStr 12, Dex 16, Con 10, Int 13, Wis 15, Cha 8Base Atk +0; CMB +1; CMD 17
 Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
 Skills Acrobatics +7, Knowledge (history, religion) +5, Perception +6, Sense Motive +6, Stealth +7
 Languages Common, Dwarven
 Combat Gear  potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2); Other Gear kama, light crossbow with 10 bolts, shuriken (20), 50 gp
 
 Neophyte monks are often eager to prove their mettle in battle, but just as often their strict training means they tend to act tentatively when deprived of their master’s guidance.
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