Deities by Alignment | Deities by Pantheon


He Who Walks in Blood

Source Inner Sea Faiths pg. 5
Pathfinder Wiki Achaekek


Alignment LE
Pantheon Other Deities
Areas of Concern Assassinations, divine punishment, the red mantis
Domains Death, Evil, Law, Trickery, War
Subdomains Blood, Deception, Devil (Evil), Devil (Law), Insect*, Murder, Tactics, Thievery
* Requires the Acolyte of Apocrypha trait.
Favored Weapon Sawtooth sabre
Symbol Crossed mantis claws
Sacred Animal(s) Crimson mantis
Sacred Color(s) Red


Meditate in a private place before a trophy or broken religious symbol taken from a target you have been contracted to kill. This trophy must be anointed with a single drop of your blood, drawn from your flesh by a sawtooth sabre, and the trophy must be destroyed at the end of your meditation. If you have yet to complete a contract, have no appropriate trophies at hand, or seek to serve the Mantis God in other ways than as the god’s assassin, you must instead offer your own vital fluid to He Who Walks in Blood by cutting yourself along the right arm with a sawtooth sabre. Such self-mutilation deals 1d6 points of damage to you, which cannot be healed during the hour of meditation without disrupting the obedience; after the meditation ends, the wounds can be healed by any means available. You gain a +2 profane bonus to confirm critical hits while wielding a sawtooth sabre. As long as you have a sawtooth sabre in each hand, you can use those blades to complete the somatic component of any spell you cast, and you treat sawtooth sabres as your divine focus for the casting of divine spells.

On Golarion

Centers of Worship Ilizmagorti
Nationality monster

Boons - Deific Obedience


Source Inner Sea Faiths pg. 5
1: Blessing of the Mantis (Sp) disguise self 3/day, invisibility 2/day, or gaseous form 1/day
2: Walk Unseen (Su) He Who Walks in Blood cloaks your steps, ensuring that you can move clandestinely during your hunts. You are constantly under the effects of a pass without trace spell, unless you wish to be followed. You also gain a +2 profane bonus on Stealth checks.
3: Second Face (Su) Your deadly equipment is sacred to you. As long as you carry a mask of the mantis (Pathfinder Campaign Setting: The Inner Sea World Guide 298) on your person (even if you do so by carrying it in an extradimensional space), you can instantly don it as a free action or as part of an attack of opportunity. While you wear a mask of the mantis, you can attempt to demoralize a creature within 30 feet using Intimidate as a swift action. You no longer need to expend charges from a mask of the mantis to gain the effect of deathwatch, although you must expend charges as normal to use the mask’s other effects.


Source Inner Sea Faiths pg. 5
1: Crimson Decree (Sp) doom 3/day, death knell 2/day, or blood biographyAPG 1/day
2: Blood Scent (Sp) To your heightened olfactory senses, the acrid scent of blood is as pleasing and distinctive as the sweetest perfume. Three times per day, you can cast blood scent (Pathfinder RPG Advanced Race Guide 143) on yourself as a spell-like ability. This ability does not grant the spell’s bonus on attack and damage rolls, even if you are an orc or have a rage ability.
3: Focused Assassin (Su) Your combat skills are just as deadly when you have an assassination target as when you don’t. When you perform your obedience for the day, if you are not contracted to kill a target, you can name a single target. You need not know the exact name of your target, but you must know a suitably detailed and correct description, such as “the thieves’ guild’s second in command.” Against that target, you gain a +2 profane bonus on attack rolls and weapon damage rolls, and you deal an additional 2d6 points of damage. The save DCs of any spells you cast on the target increase by 2. If you are contracted to kill a target, these bonuses apply against that target; if you are contracted to kill multiple targets, you must choose one target against whom these bonuses apply when you perform your obedience.


Source Inner Sea Faiths pg. 5
1: Blood Must Flow (Sp) lead bladesAPG 3/day, spiritual weapon 2/day, or keen edge 1/day
2: Bleeding Wounds (Ex) All wounds you inflict with a sawtooth sabre are bleeding wounds, and deal 1d4 points of bleed damage to the target. If you deal bleed damage via another source (such as the bleeding attack rogue talent or by using a wounding sawtooth sabre), this ability does not deal additional bleed damage. You can also use bleed as a quickened spell-like ability three times per day.
3: Mantis Style Mastery (Ex) You take no penalties on attack rolls from two-weapon fighting when wielding two sawtooth sabres simultaneously, and you gain a +2 profane bonus on all damage rolls with sawtooth sabres. If you deal sneak attack damage with a sawtooth sabre, you deal 2 additional points of damage for each die rolled as part of your sneak attack damage. If you have levels in the Red Mantis assassin prestige class (The Inner Sea World Guide 282), the DC for the save against your prayer attack increases by 2.

For Followers of Achaekek


Crimson Chymist (Alchemist), Mantis Zealot (Warpriest)


Bloody Sabres

Magic Items - Armor

Red Stalker Armor

Magic Items - Weapons

Crimson Bluff, Fuming Blood Sabre

Magic Items - Wondrous Items

Eye of the Mantis, Mantis Embrace, Mask of the Mantis



Prestige Classes

Death Slayer, Red Mantis Assassin


Deep Wounding, Frightening Speed

Unique Spell Rules

Source Inner Sea Gods pg. 175


Keen Senses can be prepared as a 1st-level spell
Negate Aroma can be prepared as a 1st-level spell
Spider Climb can be prepared as a 2nd-level spell


Murderous Command can be prepared as a 1st-level spell

Source Inner Sea Faiths pg. 7


Keen Senses can be prepared as a 1st-level spell
Negate Aroma can be prepared as a 1st-level spell
Spider Climb can be prepared as a 2nd-level spell


Murderous Command can be prepared as a 1st-level spell