Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard
Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom
Adept | Aristocrat | Commoner | Expert | Warrior

Alchemist Class Details | Annointings | Discoveries | Archetypes

Inspired Chemist

Source Advanced Class Guide pg. 75
Akin to a mindchemist, inspired chemists use a type of cognatogen that instead of increasing their mental ability scores grants them inspiration like an investigator. This inspiration also grants an inspired chemist amazing powers to avoid danger, but takes a toll on both physical power and health.

Inspiring Cognatogen: At 1st level, an inspired chemist learns how to create an inspiring cognatogen, as the inspiring cognatogen discovery. This ability replaces the mutagen class ability. (This means that an inspired chemist cannot create mutagens unless he selects the mutagen discovery).

Bonus Feats: An inspired chemist can select Skill Focus (Disable Device, Disguise, Heal, any Knowledge skill, Sense Motive, Spellcraft, or Use Magic Device) in place of a discovery.

Bonus Investigator Talents: An inspired chemist can select any two investigator talents in place of a discovery, but can only use these talents while under the effect of an inspiring cognatogen.

Languages: An inspired chemist can learn three languages in place of a discovery.

Discoveries: The following discoveries complement the inspired chemist archetype: grand inspiring cognatogen, greater inspiring cognatogen, and inspired bomb.