Archives of Nethys

Pathfinder | Starfinder

General | Achievement | Armor Mastery | Betrayal | Blood Hex | Combat | Conduit | Coven | Critical | Damnation | Faction | Familiar | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Mythic | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery

Masked Symbol

Source Inner Sea Intrigue pg. 13
Your alternate identity exists as a nearly inhuman avatar of a mood or cause.

Prerequisites: Disguise 1 rank or dual identityUI class feature.

Benefit: Your masked persona represents a particular concept, granting you a benefit while in your masked persona or vigilante identity. Each time you gain a new character level, you can choose to embody a different symbol, forgoing your previous bonus and gaining a new one. Faith: +2 circumstance bonus on Diplomacy checks against creatures of your faith; +2 circumstance bonus on Intimidate checks against enemies of your faith.

Fear: +3 circumstance bonus on Intimidate checks.

Hope: +3 circumstance bonus on Diplomacy checks.

Leadership: +2 bonus to your Leadership score.

Mystery: +2 circumstance bonus on Disguise checks to conceal your true identity; +2 circumstance bonus on Stealth checks to enter or escape unseen.

The People: +2 circumstance bonus on checks to influence crowds.

Trust: +2 circumstance bonus on Bluff checks to lie and Diplomacy checks to make requests.