Creatures in Mythic "Hell Hound" CategoryHell Hound, Nessian WarhoundThis brawny hound is wreathed in flames, and its footsteps leave burning prints that sputter and smoke.Mythic Nessian Warhound CR 11/MR 4Source Mythic Adventures pg. 203 XP 12,800 LE Large outsider (evil, extraplanar, fire, lawful, mythic) Init +6; Senses darkvision 60 ft., scent, see in darkness; Perception +14DefenseAC 28, touch 11, flat-footed 26 (+6 armor, +2 Dex, +11 natural, –1 size) hp 166 (12d10+100) Fort +13, Ref +10, Will +6 DR 10/epic; Immune fire Weaknesses vulnerable to coldOffenseSpeed 40 ft. Melee bite +22 (2d8+9/18–20 plus burn plus trip), 2 claws +20 (2d6+9 plus burn) Space 10 ft., Reach 10 ft. Special Attacks breath weapon (30-ft. cone, 10d6 fire plus clinging flames, Reflex DC 21 half, usable every 1d4 rounds), burn (1d6, DC 21), mythic power (4/day, surge +1d8) Spell-Like Abilities (CL 12th; concentration +10) 3/day—dimension door, locate creatureStatisticsStr 29, Dex 15, Con 21, Int 4, Wis 14, Cha 6 Base Atk +12; CMB +22; CMD 34 (38 vs. trip) Feats Alertness, Improved Critical (bite)M, Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite)M Skills Acrobatics +15 (+19 when jumping), Perception +14, Sense Motive +4, Stealth +17, Survival +17; Racial Modifiers +5 Stealth Languages InfernalEcologyEnvironment any (Hell) Organization solitary, pair, or pack (3–6) Treasure standard (+2 chain shirt barding)DescriptionA mythic hell hound is a prince among the wolves of Hell, feral but still subservient to the archdevils. Allowed to run wild, they are the original creatures from which the “tamer” common hell hounds were made.
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