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Occult Rituals


Arcane Eye

Source PRPG Core Rulebook pg. 243
School divination (scrying); Level alchemist 4, arcanist 4, investigator 4, mesmerist 4, occultist 4, psychic 4, sorcerer 4, witch 4, wizard 4

Casting

Casting Time 10 minutes
Components V, S, M (a bit of bat fur)

Effect

Range unlimited
Effect magical sensor
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no

Description

You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there.

The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane of existence, even through a gate or similar magical portal.

You must concentrate to use an arcane eye. If you do not concentrate, the eye is inert until you again concentrate.

Traveling Dream

Source Gods and Magic pg. 13, Pathfinder #2: The Skinsaw Murders pg. 72
School divination (scrying); Level cleric 4, druid 4, hunter 4, oracle 4, warpriest 4 (Desna)

Casting

Casting Time 10 minutes
Components V, DF

Effect

Range unlimited
Effect magical sensor
Duration 1 hour/level
Saving Throw none; Spell Resistance no

Description

This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall asleep for its duration, creating an invisible magic sensor (called a dreamscryer) that is the exact size and shape of your body, is recognizable as you, and cannot pass through spaces that your body cannot enter. Unlike the invisible sensor created by arcane eye, children of any race (no older than the human equivalent of 10) and animals can see your dreamscryer. Sleeping creatures can sense its presence and might incorporate your image into their dreams. Force effects and abjuration spells that ward out creatures (such as magic circle against evil) are effective barriers against a dreamscryer (regardless of your creature type, alignment, or other specifics). If you dismiss the spell or the dreamscryer is dispelled or destroyed, you awaken.