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Occult Rituals


Protection from Energy

Source PRPG Core Rulebook pg. 327
School abjuration; Level alchemist 3, arcanist 3, bloodrager 3, cleric 3, druid 3, hunter 2, inquisitor 3, investigator 3, occultist 3, oracle 3, psychic 3, ranger 2, shaman 3, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, warpriest 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Target creature touched
Duration 10 min./level or until discharged
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Description

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

Protection from Energy, Communal

Source Ultimate Combat pg. 240
School abjuration; Level arcanist 4, cleric 4, druid 4, hunter 3, inquisitor 4, oracle 4, psychic 4, ranger 3, sorcerer 4, summoner 4, summoner (unchained) 4, warpriest 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Targets creatures touched
Duration 10 min./level or until discharged
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. Once the spell absorbs 12 points of energy damage per caster level (maximum 120 points) for a subject, the spell’s effects end for that subject.