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Occult Rituals


Plane Shift

Source PRPG Core Rulebook pg. 322
School conjuration (teleportation); Level arcanist 7, cleric 5, medium 4, oracle 5, psychic 5, shaman 7, sorcerer 7, spiritualist 5, summoner 5, summoner (unchained) 6, warpriest 5, witch 7, wizard 7

Casting

Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)

Effect

Range touch
Target creature touched, or up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).

Mythic Plane Shift

Source Mythic Adventures pg. 103
If you’ve been to the destination plane and are familiar with a location there, you may choose that location and arrive on target at that location with anyone else you transport with the spell.

Augmented: If you expend two uses of mythic power, you grant transported creatures the effects of a planar adaptation spell (Advanced Player’s Guide 236) upon arrival, lasting for 1 hour.

Janni's Jaunt

Source Planes of Power pg. 9
School conjuration (teleportation); Level arcanist 6, cleric 4, medium 3, oracle 4, psychic 4, shaman 6, sorcerer 6, summoner 5, summoner (unchained) 5, warpriest 4, witch 6, wizard 6

Casting

Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)

Effect

Range touch
Target Up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions as per plane shift, but with the following exceptions. First, you are able to transport only willing creatures. Second, the spell can transport you and any other willing targets only to an Elemental Plane, the Astral Plane, or the Material Plane.