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Occult Rituals


Intellect Fortress I

Source Occult Adventures pg. 174
School abjuration; Level psychic 4

Casting

Casting Time 1 immediate action
Components V

Effect

Range 20 ft.
Area 20-ft.-radius emanation centered on you
Duration 1 round
Saving Throw none; Spell Resistance yes (harmless)

Description

Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all effects with the emotion and fear descriptors for its duration.

Intellect Fortress II

Source Occult Adventures pg. 175
School abjuration; Level psychic 5

Casting

Casting Time 1 immediate action
Components V

Effect

Range 20 ft.
Area 20-ft.-radius emanation centered on you
Duration 1 round
Saving Throw none; Spell Resistance yes (harmless)

Description

This spell functions as intellect fortress I, but in addition, any mind-affecting effects that deal damage have their damage reduced by half (before any reduction due to a successful save or other effect). This applies to both hit point damage and ability score damage. This spell can be undercast.

Intellect Fortress III

Source Occult Adventures pg. 175
School abjuration; Level psychic 6

Casting

Casting Time 1 immediate action
Components V

Effect

Range 20 ft.
Area 20-ft.-radius emanation centered on you
Duration 1 round
Saving Throw none; Spell Resistance yes (harmless)

Description

This spell functions as intellect fortress II, but creatures within the area who succeed at a saving throw against a fear or emotion effect suffer no effects, even if there is usually a partial effect on a successful saving throw. This spell can be undercast.