Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Construct Modifications | Demonic Implants | Devil Talismans | Elemental Augmentations | Fleshcrafting | Genie Seals | Infused Poisons | Juju Fetishes | Legacy (Scaling) Items | Magical Plants | Magical Sets | Magical Tattoos | Necrografts | Necrotoxins | Relics | Shadow Piercings | Thassilonian Runes


Relics

Throughout the War for the Crown Adventure Path, PCs can find the following relics, organized below by the volume of the AP in which they appear. To use these relics in other campaigns, consult the information on PC level in parentheses. A relic’s stat block details its base abilities followed by the powers the relic gains when it attains one or more triumphs.
Click here for the full rules on Relics.

Dignity's Barb

Source Pathfinder #128: Songbird, Scion, Saboteur pg. 78
Introduced In Pathfinder #127: Crownfall; Suitable For PCs of 1st-3rd level
Aura strong divination
Slot none; CL 12th
Weight 2 lbs.
Brass inlay and Taldan military symbols adorn fine wooden stock of this masterwork darkwood light crossbow. The polished stock feels slightly warm to the touch when held. An golden inscription bears the name of General Gerefein of the Seventh Army of Exploration. In his most famous act, the general turned the tide of a prolonged and vicious battle with a canny Kellid warlord. Through the driving snow of a chaotic blizzard, General Gerefein shot practically blind, yet his bolt struck a lethal blow, dashing the warlord from his mount. As the Kellid soldiers watched their leader fall, they broke their charge, leaving General Gerefein the victor on that day.

The crossbow gives its wielder a touch of the luck that bore the general to great victories. Anyone firing Dignity’s Barb reduces miss chances from concealment by 5%.

First Triumph: Dignity’s Barb is a +1 darkwood light crossbow and reduces miss chances from concealment by 10%. In addition, once per day when the weapon threatens a critical hit, the wielder can roll twice to confirm the critical and take the better result.

Second Triumph: Dignity’s Barb is a +1 seeking darkwood light crossbow.

Third Triumph: Dignity’s Barb is a +2 seeking darkwood light crossbow. The wielder can use its ability to roll twice to confirm a critical hit twice per day (though he can use it only once on a given critical threat). In addition, the wielder can attempt a lucky shot to foil a ranged attack. Once per day when a ranged weapon attack targets a creature within 30 feet of the wielder, the wielder can shoot Dignity’s Barb at the projectile as an immediate action. He rolls a ranged attack, and if the result exceeds the attacker’s roll, that attack is negated. This ability can be used only if Dignity’s Barb is loaded or if the wielder can use Rapid Reload or a similar ability.

Fourth Triumph: Dignity’s Barb is a +3 seeking darkwood light crossbow. Its wielder can use its ability to roll twice to confirm a critical hit at will.

Fifth Triumph: Dignity’s Barb is a +4 seeking darkwood light crossbow. At the start of each day, the crossbow’s owner rolls a d20, rerolling any results of 1, 19, or 20 and recording the final result. For the rest of that day, when the owner rolls the recorded number on an attack roll with Dignity’s Barb, the attack roll is a critical threat. This has no benefit for anyone other than the owner who rolled at the start of the day.